(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too
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@@ -26,8 +26,10 @@ public:
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/**
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* Set another AI to be loaded in this slot.
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* @param name The name of the AI.
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* @param version The version of the AI to load, or -1 of latest.
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*/
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void ChangeAI(const char *name);
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void ChangeAI(const char *name, int version = -1);
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/**
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* When ever the AI Scanner is reloaded, all infos become invalid. This
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