(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too
This commit is contained in:
@@ -87,9 +87,10 @@ public:
|
||||
/**
|
||||
* Load data from a savegame and call the AI Load function if it
|
||||
* exists.
|
||||
* @return True if the loading was successfull.
|
||||
* @param version The version of the AI when saving, or -1 if this was
|
||||
* not the original AI saving the game.
|
||||
*/
|
||||
bool Load();
|
||||
void Load(int version);
|
||||
|
||||
/**
|
||||
* Load and discard data from a savegame.
|
||||
|
Reference in New Issue
Block a user