(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'

-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
This commit is contained in:
truebrain
2009-01-13 01:46:46 +00:00
parent 27c0a4c801
commit 5573d9a459
13 changed files with 84 additions and 73 deletions

View File

@@ -87,9 +87,10 @@ public:
/**
* Load data from a savegame and call the AI Load function if it
* exists.
* @return True if the loading was successfull.
* @param version The version of the AI when saving, or -1 if this was
* not the original AI saving the game.
*/
bool Load();
void Load(int version);
/**
* Load and discard data from a savegame.