Elide vehicle random trigger callbacks
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@@ -219,6 +219,8 @@ struct RandomizedSpriteGroup : SpriteGroup {
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std::vector<const SpriteGroup *> groups; ///< Take the group with appropriate index:
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void AnalyseCallbacks(AnalyseCallbackOperation &op) const override;
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protected:
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const SpriteGroup *Resolve(ResolverObject &object) const;
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};
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