Elide vehicle random trigger callbacks

This commit is contained in:
Jonathan G Rennison
2021-05-18 22:06:56 +01:00
parent 6ea97d6068
commit 55915d8d55
4 changed files with 28 additions and 8 deletions

View File

@@ -219,6 +219,8 @@ struct RandomizedSpriteGroup : SpriteGroup {
std::vector<const SpriteGroup *> groups; ///< Take the group with appropriate index:
void AnalyseCallbacks(AnalyseCallbackOperation &op) const override;
protected:
const SpriteGroup *Resolve(ResolverObject &object) const;
};