Codechange: convert printf DEBUG statements to fmt Debug statements
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@@ -207,7 +207,7 @@
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (_settings_game.ai_config[c] != nullptr && _settings_game.ai_config[c]->HasScript()) {
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if (!_settings_game.ai_config[c]->ResetInfo(true)) {
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DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
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Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
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_settings_game.ai_config[c]->Change(nullptr);
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if (Company::IsValidAiID(c)) {
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/* The code belonging to an already running AI was deleted. We can only do
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@@ -224,7 +224,7 @@
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}
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if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) {
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if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
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DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
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Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
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_settings_newgame.ai_config[c]->Change(nullptr);
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}
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}
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@@ -89,7 +89,7 @@ template <> const char *GetClassName<AIInfo, ST_AI>() { return "AIInfo"; }
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if (info->engine->MethodExists(*info->SQ_instance, "GetAPIVersion")) {
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if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
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if (!CheckAPIVersion(info->api_version)) {
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DEBUG(script, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
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Debug(script, 1, "Loading info.nut from ({}.{}): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
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return SQ_ERROR;
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}
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} else {
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@@ -66,7 +66,7 @@ AIInfo *AIScannerInfo::SelectRandomAI() const
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}
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if (num_random_ais == 0) {
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DEBUG(script, 0, "No suitable AI found, loading 'dummy' AI.");
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Debug(script, 0, "No suitable AI found, loading 'dummy' AI.");
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return this->info_dummy;
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}
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