Codechange: convert printf DEBUG statements to fmt Debug statements

This commit is contained in:
rubidium42
2021-06-12 09:10:17 +02:00
committed by rubidium42
parent a99ac62c1a
commit 55a11710a6
131 changed files with 601 additions and 601 deletions

View File

@@ -169,7 +169,7 @@
* the GameConfig. If not, remove the Game from the list. */
if (_settings_game.game_config != nullptr && _settings_game.game_config->HasScript()) {
if (!_settings_game.game_config->ResetInfo(true)) {
DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_game.game_config->GetName());
Debug(script, 0, "After a reload, the GameScript by the name '{}' was no longer found, and removed from the list.", _settings_game.game_config->GetName());
_settings_game.game_config->Change(nullptr);
if (Game::instance != nullptr) {
delete Game::instance;
@@ -182,7 +182,7 @@
}
if (_settings_newgame.game_config != nullptr && _settings_newgame.game_config->HasScript()) {
if (!_settings_newgame.game_config->ResetInfo(false)) {
DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_newgame.game_config->GetName());
Debug(script, 0, "After a reload, the GameScript by the name '{}' was no longer found, and removed from the list.", _settings_newgame.game_config->GetName());
_settings_newgame.game_config->Change(nullptr);
}
}