Codechange: convert printf DEBUG statements to fmt Debug statements

This commit is contained in:
rubidium42
2021-06-12 09:10:17 +02:00
committed by rubidium42
parent a99ac62c1a
commit 55a11710a6
131 changed files with 601 additions and 601 deletions

View File

@@ -91,7 +91,7 @@ static void _GenerateWorld()
try {
_generating_world = true;
if (_network_dedicated) DEBUG(net, 3, "Generating map, please wait...");
if (_network_dedicated) Debug(net, 3, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
_random.SetSeed(_settings_game.game_creation.generation_seed);
@@ -188,8 +188,8 @@ static void _GenerateWorld()
ShowNewGRFError();
if (_network_dedicated) DEBUG(net, 3, "Map generated, starting game");
DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
if (_network_dedicated) Debug(net, 3, "Map generated, starting game");
Debug(desync, 1, "new_map: {:08x}", _settings_game.game_creation.generation_seed);
if (_debug_desync_level > 0) {
char name[MAX_PATH];
@@ -204,7 +204,7 @@ static void _GenerateWorld()
if (_network_dedicated) {
/* Exit the game to prevent a return to main menu. */
DEBUG(net, 0, "Generating map failed; closing server");
Debug(net, 0, "Generating map failed; closing server");
_exit_game = true;
} else {
SwitchToMode(_switch_mode);