Codechange: convert printf DEBUG statements to fmt Debug statements

This commit is contained in:
rubidium42
2021-06-12 09:10:17 +02:00
committed by rubidium42
parent a99ac62c1a
commit 55a11710a6
131 changed files with 601 additions and 601 deletions

View File

@@ -86,15 +86,15 @@ static void Load_AIPL()
config->Change(_ai_saveload_name.c_str(), -1, false, _ai_saveload_is_random);
if (!config->HasScript()) {
if (_ai_saveload_name.compare("%_dummy") != 0) {
DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version);
DEBUG(script, 0, "A random other AI will be loaded in its place.");
Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version);
Debug(script, 0, "A random other AI will be loaded in its place.");
} else {
DEBUG(script, 0, "The savegame had no AIs available at the time of saving.");
DEBUG(script, 0, "A random available AI will be loaded now.");
Debug(script, 0, "The savegame had no AIs available at the time of saving.");
Debug(script, 0, "A random available AI will be loaded now.");
}
} else {
DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version);
DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version);
Debug(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the AI doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */