Codechange: convert printf DEBUG statements to fmt Debug statements
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@@ -313,7 +313,7 @@ static void SlNullPointers()
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for (auto &ch : ChunkHandlers()) {
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if (ch.ptrs_proc != nullptr) {
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DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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Debug(sl, 3, "Nulling pointers for {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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ch.ptrs_proc();
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}
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}
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@@ -656,7 +656,7 @@ int SlIterateArray()
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case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
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case CH_ARRAY: index = _sl.array_index++; break;
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default:
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DEBUG(sl, 0, "SlIterateArray error");
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Debug(sl, 0, "SlIterateArray error");
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return -1; // error
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}
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@@ -949,7 +949,7 @@ static void SlString(void *ptr, size_t length, VarType conv)
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return;
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case SLE_VAR_STRB:
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if (len >= length) {
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DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
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Debug(sl, 1, "String length in savegame is bigger than buffer, truncating");
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SlCopyBytes(ptr, length);
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SlSkipBytes(len - length);
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len = length - 1;
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@@ -1718,7 +1718,7 @@ static void SlSaveChunk(const ChunkHandler &ch)
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if (proc == nullptr) return;
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SlWriteUint32(ch.id);
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DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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Debug(sl, 2, "Saving chunk {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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_sl.block_mode = ch.type;
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switch (ch.type) {
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@@ -1771,7 +1771,7 @@ static void SlLoadChunks()
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const ChunkHandler *ch;
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for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
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DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
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Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
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ch = SlFindChunkHandler(id);
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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@@ -1786,7 +1786,7 @@ static void SlLoadCheckChunks()
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const ChunkHandler *ch;
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for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
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DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
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Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
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ch = SlFindChunkHandler(id);
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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@@ -1801,7 +1801,7 @@ static void SlFixPointers()
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for (auto &ch : ChunkHandlers()) {
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if (ch.ptrs_proc != nullptr) {
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DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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Debug(sl, 3, "Fixing pointers for {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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ch.ptrs_proc();
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}
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}
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@@ -1845,7 +1845,7 @@ struct FileReader : LoadFilter {
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{
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clearerr(this->file);
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if (fseek(this->file, this->begin, SEEK_SET)) {
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DEBUG(sl, 1, "Could not reset the file reading");
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Debug(sl, 1, "Could not reset the file reading");
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}
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}
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};
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@@ -2470,7 +2470,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
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* cancelled due to a client disconnecting. */
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if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
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/* Skip the "colour" character */
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DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3);
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Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
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asfp = SaveFileError;
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}
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@@ -2516,7 +2516,7 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
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SaveFileStart();
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if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true)) {
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if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
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if (threaded) Debug(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
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SaveOrLoadResult result = SaveFileToDisk(false);
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SaveFileDone();
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@@ -2569,7 +2569,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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for (;;) {
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/* No loader found, treat as version 0 and use LZO format */
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if (fmt == endof(_saveload_formats)) {
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DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
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Debug(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
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_sl.lf->Reset();
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_sl_version = SL_MIN_VERSION;
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_sl_minor_version = 0;
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@@ -2595,7 +2595,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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* Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
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_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
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DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
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Debug(sl, 1, "Loading savegame version {}", _sl_version);
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/* Is the version higher than the current? */
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if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
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@@ -2775,7 +2775,7 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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}
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if (fop == SLO_SAVE) { // SAVE game
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DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename.c_str());
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Debug(desync, 1, "save: {:08x}; {:02x}; {}", _date, _date_fract, filename);
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if (_network_server || !_settings_client.gui.threaded_saves) threaded = false;
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return DoSave(new FileWriter(fh), threaded);
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@@ -2783,14 +2783,14 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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/* LOAD game */
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assert(fop == SLO_LOAD || fop == SLO_CHECK);
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DEBUG(desync, 1, "load: %s", filename.c_str());
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Debug(desync, 1, "load: {}", filename);
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return DoLoad(new FileReader(fh), fop == SLO_CHECK);
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} catch (...) {
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/* This code may be executed both for old and new save games. */
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ClearSaveLoadState();
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/* Skip the "colour" character */
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if (fop != SLO_CHECK) DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3);
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if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetSaveLoadErrorString());
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/* A saver/loader exception!! reinitialize all variables to prevent crash! */
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return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;
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