Codechange: convert printf DEBUG statements to fmt Debug statements
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@@ -469,7 +469,7 @@ int64 ScriptList::Begin()
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int64 ScriptList::Next()
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{
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if (this->initialized == false) {
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DEBUG(script, 0, "Next() is invalid as Begin() is never called");
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Debug(script, 0, "Next() is invalid as Begin() is never called");
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return 0;
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}
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return this->sorter->Next();
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@@ -483,7 +483,7 @@ bool ScriptList::IsEmpty()
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bool ScriptList::IsEnd()
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{
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if (this->initialized == false) {
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DEBUG(script, 0, "IsEnd() is invalid as Begin() is never called");
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Debug(script, 0, "IsEnd() is invalid as Begin() is never called");
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return true;
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}
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return this->sorter->IsEnd();
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@@ -74,7 +74,7 @@
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}
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/* Also still print to debug window */
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DEBUG(script, level, "[%d] [%c] %s", (uint)ScriptObject::GetRootCompany(), logc, log->lines[log->pos]);
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Debug(script, level, "[{}] [{}] {}", (uint)ScriptObject::GetRootCompany(), logc, log->lines[log->pos]);
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InvalidateWindowData(WC_AI_DEBUG, 0, ScriptObject::GetRootCompany());
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}
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@@ -23,7 +23,7 @@ class ScriptLog : public ScriptObject {
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public:
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/**
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* Log levels; The value is also feed to DEBUG() lvl.
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* Log levels; The value is also feed to Debug() lvl.
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* This has no use for you, as script writer.
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* @api -all
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*/
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@@ -85,7 +85,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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/* static */ void ScriptObject::SetLastCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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{
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ScriptStorage *s = GetStorage();
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DEBUG(script, 6, "SetLastCommand company=%02d tile=%06x p1=%08x p2=%08x cmd=%d", s->root_company, tile, p1, p2, cmd);
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Debug(script, 6, "SetLastCommand company={:02d} tile={:06x} p1={:08x} p2={:08x} cmd={}", s->root_company, tile, p1, p2, cmd);
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s->last_tile = tile;
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s->last_p1 = p1;
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s->last_p2 = p2;
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@@ -95,7 +95,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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/* static */ bool ScriptObject::CheckLastCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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{
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ScriptStorage *s = GetStorage();
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DEBUG(script, 6, "CheckLastCommand company=%02d tile=%06x p1=%08x p2=%08x cmd=%d", s->root_company, tile, p1, p2, cmd);
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Debug(script, 6, "CheckLastCommand company={:02d} tile={:06x} p1={:08x} p2={:08x} cmd={}", s->root_company, tile, p1, p2, cmd);
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if (s->last_tile != tile) return false;
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if (s->last_p1 != p1) return false;
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if (s->last_p2 != p2) return false;
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@@ -564,7 +564,7 @@ static void _DoCommandReturnSetOrderFlags(class ScriptInstance *instance)
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/* Make sure we don't go into an infinite loop */
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int retry = ScriptObject::GetCallbackVariable(3) - 1;
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if (retry < 0) {
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DEBUG(script, 0, "Possible infinite loop in SetOrderFlags() detected");
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Debug(script, 0, "Possible infinite loop in SetOrderFlags() detected");
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return false;
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}
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ScriptObject::SetCallbackVariable(3, retry);
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@@ -195,7 +195,7 @@
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int index = 0;
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const StationSpec *spec = StationClass::GetByGrf(file->grfid, res, &index);
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if (spec == nullptr) {
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DEBUG(grf, 1, "%s returned an invalid station ID for 'AI construction/purchase selection (18)' callback", file->filename);
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Debug(grf, 1, "{} returned an invalid station ID for 'AI construction/purchase selection (18)' callback", file->filename);
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} else {
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/* We might have gotten an usable station spec. Try to build it, but if it fails we'll fall back to the original station. */
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if (ScriptObject::DoCommand(tile, p1, p2 | spec->cls_id | index << 8, CMD_BUILD_RAIL_STATION)) return true;
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