Codechange: convert printf DEBUG statements to fmt Debug statements
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@@ -1268,7 +1268,7 @@ static void AILoadConfig(IniFile *ini, const char *grpname)
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config->Change(item->name.c_str());
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if (!config->HasScript()) {
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if (item->name != "none") {
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DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name.c_str());
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Debug(script, 0, "The AI by the name '{}' was no longer found, and removed from the list.", item->name);
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continue;
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}
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}
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@@ -1295,7 +1295,7 @@ static void GameLoadConfig(IniFile *ini, const char *grpname)
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config->Change(item->name.c_str());
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if (!config->HasScript()) {
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if (item->name != "none") {
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DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name.c_str());
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Debug(script, 0, "The GameScript by the name '{}' was no longer found, and removed from the list.", item->name);
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return;
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}
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}
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