Codechange: convert printf DEBUG statements to fmt Debug statements

This commit is contained in:
rubidium42
2021-06-12 09:10:17 +02:00
committed by rubidium42
parent a99ac62c1a
commit 55a11710a6
131 changed files with 601 additions and 601 deletions

View File

@@ -428,7 +428,7 @@ void APIENTRY DebugOutputCallback(GLenum source, GLenum type, GLuint id, GLenum
case GL_DEBUG_TYPE_PORTABILITY: type_str = "Portability"; break;
}
DEBUG(driver, 6, "OpenGL: %s (%s) - %s", type_str, severity_str, message);
Debug(driver, 6, "OpenGL: {} ({}) - {}", type_str, severity_str, message);
}
/** Enable OpenGL debug messages if supported. */
@@ -536,7 +536,7 @@ const char *OpenGLBackend::Init(const Dimension &screen_res)
if (ver == nullptr || vend == nullptr || renderer == nullptr) return "OpenGL not supported";
DEBUG(driver, 1, "OpenGL driver: %s - %s (%s)", vend, renderer, ver);
Debug(driver, 1, "OpenGL driver: {} - {} ({})", vend, renderer, ver);
#ifndef GL_ALLOW_SOFTWARE_RENDERER
/* Don't use MESA software rendering backends as they are slower than
@@ -584,10 +584,10 @@ const char *OpenGLBackend::Init(const Dimension &screen_res)
#endif
if (this->persistent_mapping_supported && !BindPersistentBufferExtensions()) {
DEBUG(driver, 1, "OpenGL claims to support persistent buffer mapping but doesn't export all functions, not using persistent mapping.");
Debug(driver, 1, "OpenGL claims to support persistent buffer mapping but doesn't export all functions, not using persistent mapping.");
this->persistent_mapping_supported = false;
}
if (this->persistent_mapping_supported) DEBUG(driver, 3, "OpenGL: Using persistent buffer mapping");
if (this->persistent_mapping_supported) Debug(driver, 3, "OpenGL: Using persistent buffer mapping");
/* Check maximum texture size against screen resolution. */
GLint max_tex_size = 0;
@@ -599,7 +599,7 @@ const char *OpenGLBackend::Init(const Dimension &screen_res)
_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_tex_units);
if (max_tex_units < 4) return "Not enough simultaneous textures supported";
DEBUG(driver, 2, "OpenGL shading language version: %s, texture units = %d", (const char *)_glGetString(GL_SHADING_LANGUAGE_VERSION), (int)max_tex_units);
Debug(driver, 2, "OpenGL shading language version: {}, texture units = {}", (const char *)_glGetString(GL_SHADING_LANGUAGE_VERSION), (int)max_tex_units);
if (!this->InitShaders()) return "Failed to initialize shaders";
@@ -761,7 +761,7 @@ static bool VerifyShader(GLuint shader)
_glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
if (log_len > 0) {
_glGetShaderInfoLog(shader, log_len, nullptr, log_buf.Allocate(log_len));
DEBUG(driver, result != GL_TRUE ? 0 : 2, "%s", log_buf.GetBuffer()); // Always print on failure.
Debug(driver, result != GL_TRUE ? 0 : 2, "{}", log_buf.GetBuffer()); // Always print on failure.
}
return result == GL_TRUE;
@@ -784,7 +784,7 @@ static bool VerifyProgram(GLuint program)
_glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
if (log_len > 0) {
_glGetProgramInfoLog(program, log_len, nullptr, log_buf.Allocate(log_len));
DEBUG(driver, result != GL_TRUE ? 0 : 2, "%s", log_buf.GetBuffer()); // Always print on failure.
Debug(driver, result != GL_TRUE ? 0 : 2, "{}", log_buf.GetBuffer()); // Always print on failure.
}
return result == GL_TRUE;