Codechange: convert printf DEBUG statements to fmt Debug statements

This commit is contained in:
rubidium42
2021-06-12 09:10:17 +02:00
committed by rubidium42
parent a99ac62c1a
commit 55a11710a6
131 changed files with 601 additions and 601 deletions

View File

@@ -119,7 +119,7 @@ static uint FindStartupDisplay(uint startup_display)
for (int display = 0; display < num_displays; ++display) {
SDL_Rect r;
if (SDL_GetDisplayBounds(display, &r) == 0 && IsInsideBS(mx, r.x, r.w) && IsInsideBS(my, r.y, r.h)) {
DEBUG(driver, 1, "SDL2: Mouse is at (%d, %d), use display %d (%d, %d, %d, %d)", mx, my, display, r.x, r.y, r.w, r.h);
Debug(driver, 1, "SDL2: Mouse is at ({}, {}), use display {} ({}, {}, {}, {})", mx, my, display, r.x, r.y, r.w, r.h);
return display;
}
}
@@ -168,7 +168,7 @@ bool VideoDriver_SDL_Base::CreateMainWindow(uint w, uint h, uint flags)
flags);
if (this->sdl_window == nullptr) {
DEBUG(driver, 0, "SDL2: Couldn't allocate a window to draw on: %s", SDL_GetError());
Debug(driver, 0, "SDL2: Couldn't allocate a window to draw on: {}", SDL_GetError());
return false;
}
@@ -192,7 +192,7 @@ bool VideoDriver_SDL_Base::CreateMainWindow(uint w, uint h, uint flags)
bool VideoDriver_SDL_Base::CreateMainSurface(uint w, uint h, bool resize)
{
GetAvailableVideoMode(&w, &h);
DEBUG(driver, 1, "SDL2: using mode %ux%u", w, h);
Debug(driver, 1, "SDL2: using mode {}x{}", w, h);
if (!this->CreateMainWindow(w, h)) return false;
if (resize) SDL_SetWindowSize(this->sdl_window, w, h);
@@ -547,7 +547,7 @@ const char *VideoDriver_SDL_Base::Initialize()
if (error != nullptr) return error;
FindResolutions();
DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height);
return nullptr;
}
@@ -566,7 +566,7 @@ const char *VideoDriver_SDL_Base::Start(const StringList &param)
}
const char *dname = SDL_GetCurrentVideoDriver();
DEBUG(driver, 1, "SDL2: using driver '%s'", dname);
Debug(driver, 1, "SDL2: using driver '{}'", dname);
MarkWholeScreenDirty();
@@ -680,20 +680,20 @@ bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen)
/* Find fullscreen window size */
SDL_DisplayMode dm;
if (SDL_GetCurrentDisplayMode(0, &dm) < 0) {
DEBUG(driver, 0, "SDL_GetCurrentDisplayMode() failed: %s", SDL_GetError());
Debug(driver, 0, "SDL_GetCurrentDisplayMode() failed: {}", SDL_GetError());
} else {
SDL_SetWindowSize(this->sdl_window, dm.w, dm.h);
}
}
DEBUG(driver, 1, "SDL2: Setting %s", fullscreen ? "fullscreen" : "windowed");
Debug(driver, 1, "SDL2: Setting {}", fullscreen ? "fullscreen" : "windowed");
int ret = SDL_SetWindowFullscreen(this->sdl_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
if (ret == 0) {
/* Switching resolution succeeded, set fullscreen value of window. */
_fullscreen = fullscreen;
if (!fullscreen) SDL_SetWindowSize(this->sdl_window, w, h);
} else {
DEBUG(driver, 0, "SDL_SetWindowFullscreen() failed: %s", SDL_GetError());
Debug(driver, 0, "SDL_SetWindowFullscreen() failed: {}", SDL_GetError());
}
InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);