(svn r21291) -Fix: Treat objects on water like water in more cases.
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@@ -525,7 +525,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
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DiagDirection direction = GetInclinedSlopeDirection(start_tileh);
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if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL);
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if (IsWaterTile(start_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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if (HasTileWaterGround(start_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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CommandCost ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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@@ -582,7 +582,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
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/* if the command fails from here on we want the end tile to be highlighted */
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_build_tunnel_endtile = end_tile;
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if (IsWaterTile(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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if (HasTileWaterGround(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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/* Clear the tile in any case */
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ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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