Merge branch 'master' into jgrpp
# Conflicts: # src/3rdparty/squirrel/include/squirrel.h # src/blitter/32bpp_sse_func.hpp # src/bridge_map.h # src/clear_map.h # src/company_manager_face.h # src/console_func.h # src/core/bitmath_func.hpp # src/core/endian_func.hpp # src/core/random_func.hpp # src/depot_map.h # src/elrail_func.h # src/fontcache.h # src/industry_map.h # src/map_func.h # src/newgrf_spritegroup.h # src/object_map.h # src/rail.h # src/rail_map.h # src/road_func.h # src/road_map.h # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/settings_gui.cpp # src/sl/oldloader.h # src/sprite.h # src/spritecache.h # src/station_func.h # src/station_map.h # src/story_base.h # src/strings_func.h # src/tile_cmd.h # src/tile_map.h # src/tile_type.h # src/town.h # src/town_map.h # src/tree_map.h # src/tunnel_map.h # src/tunnelbridge_map.h # src/vehicle_func.h # src/viewport_func.h # src/void_map.h # src/water.h # src/water_map.h # src/widget_type.h
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@@ -18,7 +18,7 @@
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* Test if a rail type has catenary
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* @param rt Rail type to test
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*/
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static inline bool HasRailCatenary(RailType rt)
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inline bool HasRailCatenary(RailType rt)
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{
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return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
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}
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@@ -27,7 +27,7 @@ static inline bool HasRailCatenary(RailType rt)
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* Test if we should draw rail catenary
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* @param rt Rail type to test
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*/
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static inline bool HasRailCatenaryDrawn(RailType rt, RailType secondary = INVALID_RAILTYPE)
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inline bool HasRailCatenaryDrawn(RailType rt, RailType secondary = INVALID_RAILTYPE)
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{
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return !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails && (HasRailCatenary(rt) || (secondary != INVALID_RAILTYPE && HasRailCatenary(secondary)));
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}
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