Merge branch 'master' into jgrpp

# Conflicts:
#	src/3rdparty/squirrel/include/squirrel.h
#	src/blitter/32bpp_sse_func.hpp
#	src/bridge_map.h
#	src/clear_map.h
#	src/company_manager_face.h
#	src/console_func.h
#	src/core/bitmath_func.hpp
#	src/core/endian_func.hpp
#	src/core/random_func.hpp
#	src/depot_map.h
#	src/elrail_func.h
#	src/fontcache.h
#	src/industry_map.h
#	src/map_func.h
#	src/newgrf_spritegroup.h
#	src/object_map.h
#	src/rail.h
#	src/rail_map.h
#	src/road_func.h
#	src/road_map.h
#	src/saveload/saveload.h
#	src/saveload/saveload_error.hpp
#	src/settings_gui.cpp
#	src/sl/oldloader.h
#	src/sprite.h
#	src/spritecache.h
#	src/station_func.h
#	src/station_map.h
#	src/story_base.h
#	src/strings_func.h
#	src/tile_cmd.h
#	src/tile_map.h
#	src/tile_type.h
#	src/town.h
#	src/town_map.h
#	src/tree_map.h
#	src/tunnel_map.h
#	src/tunnelbridge_map.h
#	src/vehicle_func.h
#	src/viewport_func.h
#	src/void_map.h
#	src/water.h
#	src/water_map.h
#	src/widget_type.h
This commit is contained in:
Jonathan G Rennison
2024-01-07 15:00:16 +00:00
106 changed files with 1080 additions and 1080 deletions

View File

@@ -60,7 +60,7 @@ enum IndustryGraphics {
* @pre IsTileType(t, MP_INDUSTRY)
* @return the industry ID
*/
static inline IndustryID GetIndustryIndex(TileIndex t)
inline IndustryID GetIndustryIndex(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_INDUSTRY), t);
return _m[t].m2;
@@ -72,7 +72,7 @@ static inline IndustryID GetIndustryIndex(TileIndex t)
* @pre IsTileType(t, MP_INDUSTRY)
* @return true if and only if the industry tile is fully built
*/
static inline bool IsIndustryCompleted(TileIndex t)
inline bool IsIndustryCompleted(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_INDUSTRY), t);
return HasBit(_m[t].m1, 7);
@@ -85,7 +85,7 @@ IndustryType GetIndustryType(TileIndex tile);
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryCompleted(TileIndex tile)
inline void SetIndustryCompleted(TileIndex tile)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
SB(_m[tile].m1, 7, 1, 1);
@@ -97,7 +97,7 @@ static inline void SetIndustryCompleted(TileIndex tile)
* @pre IsTileType(tile, MP_INDUSTRY)
* @return the construction stage
*/
static inline byte GetIndustryConstructionStage(TileIndex tile)
inline byte GetIndustryConstructionStage(TileIndex tile)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
return IsIndustryCompleted(tile) ? (byte)INDUSTRY_COMPLETED : GB(_m[tile].m1, 0, 2);
@@ -109,7 +109,7 @@ static inline byte GetIndustryConstructionStage(TileIndex tile)
* @param value the new construction stage
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
inline void SetIndustryConstructionStage(TileIndex tile, byte value)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
SB(_m[tile].m1, 0, 2, value);
@@ -122,7 +122,7 @@ static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
* @pre IsTileType(t, MP_INDUSTRY)
* @return the gfx ID
*/
static inline IndustryGfx GetCleanIndustryGfx(TileIndex t)
inline IndustryGfx GetCleanIndustryGfx(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_INDUSTRY), t);
return _m[t].m5 | (GB(_me[t].m6, 2, 1) << 8);
@@ -134,7 +134,7 @@ static inline IndustryGfx GetCleanIndustryGfx(TileIndex t)
* @pre IsTileType(t, MP_INDUSTRY)
* @return the gfx ID
*/
static inline IndustryGfx GetIndustryGfx(TileIndex t)
inline IndustryGfx GetIndustryGfx(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_INDUSTRY), t);
return GetTranslatedIndustryTileID(GetCleanIndustryGfx(t));
@@ -146,7 +146,7 @@ static inline IndustryGfx GetIndustryGfx(TileIndex t)
* @pre IsTileType(t, MP_INDUSTRY)
* @param gfx the graphics ID
*/
static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
{
dbg_assert_tile(IsTileType(t, MP_INDUSTRY), t);
_m[t].m5 = GB(gfx, 0, 8);
@@ -159,7 +159,7 @@ static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
* @pre IsTileType(tile, MP_INDUSTRY)
* @return the construction counter
*/
static inline byte GetIndustryConstructionCounter(TileIndex tile)
inline byte GetIndustryConstructionCounter(TileIndex tile)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
return GB(_m[tile].m1, 2, 2);
@@ -171,7 +171,7 @@ static inline byte GetIndustryConstructionCounter(TileIndex tile)
* @param value the new value for the construction counter
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
SB(_m[tile].m1, 2, 2, value);
@@ -184,7 +184,7 @@ static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
* @param tile the tile to query
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void ResetIndustryConstructionStage(TileIndex tile)
inline void ResetIndustryConstructionStage(TileIndex tile)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
SB(_m[tile].m1, 0, 4, 0);
@@ -196,7 +196,7 @@ static inline void ResetIndustryConstructionStage(TileIndex tile)
* @param tile the tile to get the animation loop number of
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline byte GetIndustryAnimationLoop(TileIndex tile)
inline byte GetIndustryAnimationLoop(TileIndex tile)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
return _m[tile].m4;
@@ -208,7 +208,7 @@ static inline byte GetIndustryAnimationLoop(TileIndex tile)
* @param count the new animation frame number
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
_m[tile].m4 = count;
@@ -221,7 +221,7 @@ static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
* @pre IsTileType(tile, MP_INDUSTRY)
* @return requested bits
*/
static inline byte GetIndustryRandomBits(TileIndex tile)
inline byte GetIndustryRandomBits(TileIndex tile)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
return _m[tile].m3;
@@ -234,7 +234,7 @@ static inline byte GetIndustryRandomBits(TileIndex tile)
* @param bits the random bits
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryRandomBits(TileIndex tile, byte bits)
inline void SetIndustryRandomBits(TileIndex tile, byte bits)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
_m[tile].m3 = bits;
@@ -247,7 +247,7 @@ static inline void SetIndustryRandomBits(TileIndex tile, byte bits)
* @pre IsTileType(tile, MP_INDUSTRY)
* @return requested triggers
*/
static inline byte GetIndustryTriggers(TileIndex tile)
inline byte GetIndustryTriggers(TileIndex tile)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
return GB(_me[tile].m6, 3, 3);
@@ -261,7 +261,7 @@ static inline byte GetIndustryTriggers(TileIndex tile)
* @param triggers the triggers to set
* @pre IsTileType(tile, MP_INDUSTRY)
*/
static inline void SetIndustryTriggers(TileIndex tile, byte triggers)
inline void SetIndustryTriggers(TileIndex tile, byte triggers)
{
dbg_assert_tile(IsTileType(tile, MP_INDUSTRY), tile);
SB(_me[tile].m6, 3, 3, triggers);
@@ -275,7 +275,7 @@ static inline void SetIndustryTriggers(TileIndex tile, byte triggers)
* @param random the random value
* @param wc the water class for this industry; only useful when build on water
*/
static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
{
SetTileType(t, MP_INDUSTRY);
_m[t].m1 = 0;