Merge branch 'master' into jgrpp
# Conflicts: # src/3rdparty/squirrel/include/squirrel.h # src/blitter/32bpp_sse_func.hpp # src/bridge_map.h # src/clear_map.h # src/company_manager_face.h # src/console_func.h # src/core/bitmath_func.hpp # src/core/endian_func.hpp # src/core/random_func.hpp # src/depot_map.h # src/elrail_func.h # src/fontcache.h # src/industry_map.h # src/map_func.h # src/newgrf_spritegroup.h # src/object_map.h # src/rail.h # src/rail_map.h # src/road_func.h # src/road_map.h # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/settings_gui.cpp # src/sl/oldloader.h # src/sprite.h # src/spritecache.h # src/station_func.h # src/station_map.h # src/story_base.h # src/strings_func.h # src/tile_cmd.h # src/tile_map.h # src/tile_type.h # src/town.h # src/town_map.h # src/tree_map.h # src/tunnel_map.h # src/tunnelbridge_map.h # src/vehicle_func.h # src/viewport_func.h # src/void_map.h # src/water.h # src/water_map.h # src/widget_type.h
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@@ -81,7 +81,7 @@ void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
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* @param corner The corner.
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* @return Z position of corner relative to TileZ.
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*/
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static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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{
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return GetSlopeZInCorner(tileh, corner) * TILE_HEIGHT;
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}
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@@ -94,7 +94,7 @@ static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
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* @return The slope on top of the foundation.
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*/
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static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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{
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dbg_assert(z != nullptr);
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Slope s = GetFoundationSlope(tile, z);
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@@ -110,7 +110,7 @@ static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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* @return Equivalent coordinate in the 2D view.
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* @see RemapCoords2
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*/
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static inline Point RemapCoords(int x, int y, int z)
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inline Point RemapCoords(int x, int y, int z)
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{
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Point pt;
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pt.x = (y - x) * 2 * ZOOM_LVL_BASE;
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@@ -126,7 +126,7 @@ static inline Point RemapCoords(int x, int y, int z)
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* @return Equivalent coordinate in the 2D view.
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* @see RemapCoords
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*/
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static inline Point RemapCoords2(int x, int y)
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inline Point RemapCoords2(int x, int y)
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{
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return RemapCoords(x, y, GetSlopePixelZ(x, y, false));
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}
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@@ -140,7 +140,7 @@ static inline Point RemapCoords2(int x, int y)
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* @note Inverse of #RemapCoords function. Smaller values may get rounded.
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* @see InverseRemapCoords2
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*/
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static inline Point InverseRemapCoords(int x, int y)
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inline Point InverseRemapCoords(int x, int y)
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{
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Point pt = {(y * 2 - x) >> (2 + ZOOM_LVL_SHIFT), (y * 2 + x) >> (2 + ZOOM_LVL_SHIFT)};
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return pt;
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@@ -157,7 +157,7 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s);
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* @param s The #Slope to modify.
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* @return Increment to the tile Z coordinate.
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*/
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static inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
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inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
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{
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return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
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}
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