Merge branch 'master' into jgrpp
# Conflicts: # src/3rdparty/squirrel/include/squirrel.h # src/blitter/32bpp_sse_func.hpp # src/bridge_map.h # src/clear_map.h # src/company_manager_face.h # src/console_func.h # src/core/bitmath_func.hpp # src/core/endian_func.hpp # src/core/random_func.hpp # src/depot_map.h # src/elrail_func.h # src/fontcache.h # src/industry_map.h # src/map_func.h # src/newgrf_spritegroup.h # src/object_map.h # src/rail.h # src/rail_map.h # src/road_func.h # src/road_map.h # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/settings_gui.cpp # src/sl/oldloader.h # src/sprite.h # src/spritecache.h # src/station_func.h # src/station_map.h # src/story_base.h # src/strings_func.h # src/tile_cmd.h # src/tile_map.h # src/tile_type.h # src/town.h # src/town_map.h # src/tree_map.h # src/tunnel_map.h # src/tunnelbridge_map.h # src/vehicle_func.h # src/viewport_func.h # src/void_map.h # src/water.h # src/water_map.h # src/widget_type.h
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@@ -18,7 +18,7 @@ void GfxInitPalettes();
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uint8_t GetNearestColourIndex(uint8_t r, uint8_t g, uint8_t b);
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static inline uint8_t GetNearestColourIndex(const Colour colour)
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inline uint8_t GetNearestColourIndex(const Colour colour)
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{
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return GetNearestColourIndex(colour.r, colour.g, colour.b);
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}
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@@ -29,7 +29,7 @@ static inline uint8_t GetNearestColourIndex(const Colour colour)
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* @param colours The value to check
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* @return true if the given value is a valid Colours.
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*/
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static inline bool IsValidColours(Colours colours)
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inline bool IsValidColours(Colours colours)
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{
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return colours < COLOUR_END;
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}
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