Merge branch 'master' into jgrpp

# Conflicts:
#	src/3rdparty/squirrel/include/squirrel.h
#	src/blitter/32bpp_sse_func.hpp
#	src/bridge_map.h
#	src/clear_map.h
#	src/company_manager_face.h
#	src/console_func.h
#	src/core/bitmath_func.hpp
#	src/core/endian_func.hpp
#	src/core/random_func.hpp
#	src/depot_map.h
#	src/elrail_func.h
#	src/fontcache.h
#	src/industry_map.h
#	src/map_func.h
#	src/newgrf_spritegroup.h
#	src/object_map.h
#	src/rail.h
#	src/rail_map.h
#	src/road_func.h
#	src/road_map.h
#	src/saveload/saveload.h
#	src/saveload/saveload_error.hpp
#	src/settings_gui.cpp
#	src/sl/oldloader.h
#	src/sprite.h
#	src/spritecache.h
#	src/station_func.h
#	src/station_map.h
#	src/story_base.h
#	src/strings_func.h
#	src/tile_cmd.h
#	src/tile_map.h
#	src/tile_type.h
#	src/town.h
#	src/town_map.h
#	src/tree_map.h
#	src/tunnel_map.h
#	src/tunnelbridge_map.h
#	src/vehicle_func.h
#	src/viewport_func.h
#	src/void_map.h
#	src/water.h
#	src/water_map.h
#	src/widget_type.h
This commit is contained in:
Jonathan G Rennison
2024-01-07 15:00:16 +00:00
106 changed files with 1080 additions and 1080 deletions

View File

@@ -72,7 +72,7 @@ void DirtyVehicleListWindowForVehicle(const Vehicle *v);
* @param type the vehicle type to look at
* @return the height
*/
static inline uint GetVehicleHeight(VehicleType type)
inline uint GetVehicleHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}
@@ -95,7 +95,7 @@ VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_
* @return corresponding window class
* @note works only for company buildable vehicle types
*/
static inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
{
switch (vt) {
default: NOT_REACHED();
@@ -128,7 +128,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type);
* @param ref_window The window to check against.
* @return True if the focused window is about specified vehicle.
*/
static inline bool HasFocusedVehicleChanged(const VehicleID vid, Window *ref_window)
inline bool HasFocusedVehicleChanged(const VehicleID vid, Window *ref_window)
{
if (ref_window) {
WindowClass wc = ref_window->window_class;