Merge branch 'master' into jgrpp

# Conflicts:
#	src/3rdparty/squirrel/include/squirrel.h
#	src/blitter/32bpp_sse_func.hpp
#	src/bridge_map.h
#	src/clear_map.h
#	src/company_manager_face.h
#	src/console_func.h
#	src/core/bitmath_func.hpp
#	src/core/endian_func.hpp
#	src/core/random_func.hpp
#	src/depot_map.h
#	src/elrail_func.h
#	src/fontcache.h
#	src/industry_map.h
#	src/map_func.h
#	src/newgrf_spritegroup.h
#	src/object_map.h
#	src/rail.h
#	src/rail_map.h
#	src/road_func.h
#	src/road_map.h
#	src/saveload/saveload.h
#	src/saveload/saveload_error.hpp
#	src/settings_gui.cpp
#	src/sl/oldloader.h
#	src/sprite.h
#	src/spritecache.h
#	src/station_func.h
#	src/station_map.h
#	src/story_base.h
#	src/strings_func.h
#	src/tile_cmd.h
#	src/tile_map.h
#	src/tile_type.h
#	src/town.h
#	src/town_map.h
#	src/tree_map.h
#	src/tunnel_map.h
#	src/tunnelbridge_map.h
#	src/vehicle_func.h
#	src/viewport_func.h
#	src/void_map.h
#	src/water.h
#	src/water_map.h
#	src/widget_type.h
This commit is contained in:
Jonathan G Rennison
2024-01-07 15:00:16 +00:00
106 changed files with 1080 additions and 1080 deletions

View File

@@ -74,7 +74,7 @@ bool IsPossibleDockingTile(TileIndex t);
* @param t Water tile to query.
* @return Water tile type at the tile.
*/
static inline WaterTileType GetWaterTileType(TileIndex t)
inline WaterTileType GetWaterTileType(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_WATER), t);
@@ -92,7 +92,7 @@ static inline WaterTileType GetWaterTileType(TileIndex t)
* @param t Tile to query.
* @return True if the tiletype has a waterclass.
*/
static inline bool HasTileWaterClass(TileIndex t)
inline bool HasTileWaterClass(TileIndex t)
{
return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_TREES);
}
@@ -103,7 +103,7 @@ static inline bool HasTileWaterClass(TileIndex t)
* @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
* @return Water class at the tile.
*/
static inline WaterClass GetWaterClass(TileIndex t)
inline WaterClass GetWaterClass(TileIndex t)
{
dbg_assert_tile(HasTileWaterClass(t), t);
return (WaterClass)GB(_m[t].m1, 5, 2);
@@ -115,7 +115,7 @@ static inline WaterClass GetWaterClass(TileIndex t)
* @param wc New water class.
* @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
*/
static inline void SetWaterClass(TileIndex t, WaterClass wc)
inline void SetWaterClass(TileIndex t, WaterClass wc)
{
dbg_assert_tile(HasTileWaterClass(t), t);
SB(_m[t].m1, 5, 2, wc);
@@ -127,7 +127,7 @@ static inline void SetWaterClass(TileIndex t, WaterClass wc)
* @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
* @return true iff on water
*/
static inline bool IsTileOnWater(TileIndex t)
inline bool IsTileOnWater(TileIndex t)
{
return (GetWaterClass(t) != WATER_CLASS_INVALID);
}
@@ -138,7 +138,7 @@ static inline bool IsTileOnWater(TileIndex t)
* @return \c true if any type of clear water like ocean, river, or canal.
* @pre IsTileType(t, MP_WATER)
*/
static inline bool IsWater(TileIndex t)
inline bool IsWater(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_CLEAR;
}
@@ -149,7 +149,7 @@ static inline bool IsWater(TileIndex t)
* @return \c true if it is a sea water tile.
* @pre IsTileType(t, MP_WATER)
*/
static inline bool IsSea(TileIndex t)
inline bool IsSea(TileIndex t)
{
return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA;
}
@@ -160,7 +160,7 @@ static inline bool IsSea(TileIndex t)
* @return \c true if it is a canal tile.
* @pre IsTileType(t, MP_WATER)
*/
static inline bool IsCanal(TileIndex t)
inline bool IsCanal(TileIndex t)
{
return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL;
}
@@ -171,7 +171,7 @@ static inline bool IsCanal(TileIndex t)
* @return \c true if it is a river water tile.
* @pre IsTileType(t, MP_WATER)
*/
static inline bool IsRiver(TileIndex t)
inline bool IsRiver(TileIndex t)
{
return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER;
}
@@ -181,7 +181,7 @@ static inline bool IsRiver(TileIndex t)
* @param t Tile to query.
* @return \c true if it is a plain water tile.
*/
static inline bool IsWaterTile(TileIndex t)
inline bool IsWaterTile(TileIndex t)
{
return IsTileType(t, MP_WATER) && IsWater(t);
}
@@ -192,7 +192,7 @@ static inline bool IsWaterTile(TileIndex t)
* @return \c true if it is a sea water tile.
* @pre IsTileType(t, MP_WATER)
*/
static inline bool IsCoast(TileIndex t)
inline bool IsCoast(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_COAST;
}
@@ -202,7 +202,7 @@ static inline bool IsCoast(TileIndex t)
* @param t Tile to query.
* @return \c true if it is a coast.
*/
static inline bool IsCoastTile(TileIndex t)
inline bool IsCoastTile(TileIndex t)
{
return (IsTileType(t, MP_WATER) && IsCoast(t)) || (IsTileType(t, MP_TREES) && GetWaterClass(t) != WATER_CLASS_INVALID);
}
@@ -213,7 +213,7 @@ static inline bool IsCoastTile(TileIndex t)
* @return \c true if it is a ship depot tile.
* @pre IsTileType(t, MP_WATER)
*/
static inline bool IsShipDepot(TileIndex t)
inline bool IsShipDepot(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_DEPOT;
}
@@ -223,7 +223,7 @@ static inline bool IsShipDepot(TileIndex t)
* @param t Tile to query.
* @return \c true if it is a ship depot tile.
*/
static inline bool IsShipDepotTile(TileIndex t)
inline bool IsShipDepotTile(TileIndex t)
{
return IsTileType(t, MP_WATER) && IsShipDepot(t);
}
@@ -234,7 +234,7 @@ static inline bool IsShipDepotTile(TileIndex t)
* @return Axis of the depot.
* @pre IsShipDepotTile(t)
*/
static inline Axis GetShipDepotAxis(TileIndex t)
inline Axis GetShipDepotAxis(TileIndex t)
{
dbg_assert_tile(IsShipDepotTile(t), t);
return (Axis)GB(_m[t].m5, WBL_DEPOT_AXIS, 1);
@@ -246,7 +246,7 @@ static inline Axis GetShipDepotAxis(TileIndex t)
* @return Part of the depot.
* @pre IsShipDepotTile(t)
*/
static inline DepotPart GetShipDepotPart(TileIndex t)
inline DepotPart GetShipDepotPart(TileIndex t)
{
dbg_assert_tile(IsShipDepotTile(t), t);
return (DepotPart)GB(_m[t].m5, WBL_DEPOT_PART, 1);
@@ -258,7 +258,7 @@ static inline DepotPart GetShipDepotPart(TileIndex t)
* @return Direction of the depot.
* @pre IsShipDepotTile(t)
*/
static inline DiagDirection GetShipDepotDirection(TileIndex t)
inline DiagDirection GetShipDepotDirection(TileIndex t)
{
return XYNSToDiagDir(GetShipDepotAxis(t), GetShipDepotPart(t));
}
@@ -269,7 +269,7 @@ static inline DiagDirection GetShipDepotDirection(TileIndex t)
* @return Tile containing the other section of the depot.
* @pre IsShipDepotTile(t)
*/
static inline TileIndex GetOtherShipDepotTile(TileIndex t)
inline TileIndex GetOtherShipDepotTile(TileIndex t)
{
return t + (GetShipDepotPart(t) != DEPOT_PART_NORTH ? -1 : 1) * (GetShipDepotAxis(t) != AXIS_X ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
}
@@ -280,7 +280,7 @@ static inline TileIndex GetOtherShipDepotTile(TileIndex t)
* @return The northern tile of the depot.
* @pre IsShipDepotTile(t)
*/
static inline TileIndex GetShipDepotNorthTile(TileIndex t)
inline TileIndex GetShipDepotNorthTile(TileIndex t)
{
dbg_assert_tile(IsShipDepot(t), t);
TileIndex tile2 = GetOtherShipDepotTile(t);
@@ -294,7 +294,7 @@ static inline TileIndex GetShipDepotNorthTile(TileIndex t)
* @return \c true if it is a water lock tile.
* @pre IsTileType(t, MP_WATER)
*/
static inline bool IsLock(TileIndex t)
inline bool IsLock(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_LOCK;
}
@@ -305,7 +305,7 @@ static inline bool IsLock(TileIndex t)
* @return Direction of the lock.
* @pre IsTileType(t, MP_WATER) && IsLock(t)
*/
static inline DiagDirection GetLockDirection(TileIndex t)
inline DiagDirection GetLockDirection(TileIndex t)
{
dbg_assert_tile(IsLock(t), t);
return (DiagDirection)GB(_m[t].m5, WBL_LOCK_ORIENT_BEGIN, WBL_LOCK_ORIENT_COUNT);
@@ -317,7 +317,7 @@ static inline DiagDirection GetLockDirection(TileIndex t)
* @return The part.
* @pre IsTileType(t, MP_WATER) && IsLock(t)
*/
static inline byte GetLockPart(TileIndex t)
inline byte GetLockPart(TileIndex t)
{
dbg_assert_tile(IsLock(t), t);
return GB(_m[t].m5, WBL_LOCK_PART_BEGIN, WBL_LOCK_PART_COUNT);
@@ -329,7 +329,7 @@ static inline byte GetLockPart(TileIndex t)
* @return Random bits of the tile.
* @pre IsTileType(t, MP_WATER)
*/
static inline byte GetWaterTileRandomBits(TileIndex t)
inline byte GetWaterTileRandomBits(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_WATER), t);
return _m[t].m4;
@@ -341,7 +341,7 @@ static inline byte GetWaterTileRandomBits(TileIndex t)
* @return true iff the tile has water at the ground.
* @note Coast tiles are not considered waterish, even if there is water on a halftile.
*/
static inline bool HasTileWaterGround(TileIndex t)
inline bool HasTileWaterGround(TileIndex t)
{
return HasTileWaterClass(t) && IsTileOnWater(t) && !IsCoastTile(t);
}
@@ -352,7 +352,7 @@ static inline bool HasTileWaterGround(TileIndex t)
* @param t the tile
* @param b the docking tile state
*/
static inline void SetDockingTile(TileIndex t, bool b)
inline void SetDockingTile(TileIndex t, bool b)
{
dbg_assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
SB(_m[t].m1, 7, 1, b ? 1 : 0);
@@ -362,7 +362,7 @@ static inline void SetDockingTile(TileIndex t, bool b)
* Checks whether the tile is marked as a dockling tile.
* @return true iff the tile is marked as a docking tile.
*/
static inline bool IsDockingTile(TileIndex t)
inline bool IsDockingTile(TileIndex t)
{
return (IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE)) && HasBit(_m[t].m1, 7);
}
@@ -372,7 +372,7 @@ static inline bool IsDockingTile(TileIndex t)
* Helper function to make a coast tile.
* @param t The tile to change into water
*/
static inline void MakeShore(TileIndex t)
inline void MakeShore(TileIndex t)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
@@ -393,7 +393,7 @@ static inline void MakeShore(TileIndex t)
* @param wc The class of water the tile has to be
* @param random_bits Eventual random bits to be set for this tile
*/
static inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_bits)
inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_bits)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
@@ -411,7 +411,7 @@ static inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_b
* Make a sea tile.
* @param t The tile to change into sea
*/
static inline void MakeSea(TileIndex t)
inline void MakeSea(TileIndex t)
{
MakeWater(t, OWNER_WATER, WATER_CLASS_SEA, 0);
}
@@ -421,7 +421,7 @@ static inline void MakeSea(TileIndex t)
* @param t The tile to change into river
* @param random_bits Random bits to be set for this tile
*/
static inline void MakeRiver(TileIndex t, uint8 random_bits)
inline void MakeRiver(TileIndex t, uint8 random_bits)
{
MakeWater(t, OWNER_WATER, WATER_CLASS_RIVER, random_bits);
}
@@ -432,7 +432,7 @@ static inline void MakeRiver(TileIndex t, uint8 random_bits)
* @param o The owner of the canal
* @param random_bits Random bits to be set for this tile
*/
static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
{
dbg_assert(o != OWNER_WATER);
MakeWater(t, o, WATER_CLASS_CANAL, random_bits);
@@ -447,7 +447,7 @@ static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
* @param a Axis of the depot.
* @param original_water_class Original water class.
*/
static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
@@ -470,7 +470,7 @@ static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart pa
* @param original_water_class Original water class.
* @see MakeLock
*/
static inline void MakeLockTile(TileIndex t, Owner o, LockPart part, DiagDirection dir, WaterClass original_water_class)
inline void MakeLockTile(TileIndex t, Owner o, LockPart part, DiagDirection dir, WaterClass original_water_class)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
@@ -493,7 +493,7 @@ static inline void MakeLockTile(TileIndex t, Owner o, LockPart part, DiagDirecti
* @param wc_upper Original water class of the upper part.
* @param wc_middle Original water class of the middle part.
*/
static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
{
TileIndexDiff delta = TileOffsByDiagDir(d);
@@ -510,7 +510,7 @@ static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc
* @param t the tile
* @param b the non-flooding water tile state
*/
static inline void SetNonFloodingWaterTile(TileIndex t, bool b)
inline void SetNonFloodingWaterTile(TileIndex t, bool b)
{
dbg_assert(IsTileType(t, MP_WATER));
SB(_m[t].m3, 0, 1, b ? 1 : 0);
@@ -519,7 +519,7 @@ static inline void SetNonFloodingWaterTile(TileIndex t, bool b)
* Checks whether the tile is marked as a non-flooding water tile.
* @return true iff the tile is marked as a non-flooding water tile.
*/
static inline bool IsNonFloodingWaterTile(TileIndex t)
inline bool IsNonFloodingWaterTile(TileIndex t)
{
return IsTileType(t, MP_WATER) && HasBit(_m[t].m3, 0);
}
@@ -528,7 +528,7 @@ static inline bool IsNonFloodingWaterTile(TileIndex t)
* Checks whether the tile type could have flooding behaviour
* @return true iff the tile type is one where GetFloodingBehaviour could return a value other than FLOOD_NONE.
*/
static inline bool IsFloodingTypeTile(TileIndex t)
inline bool IsFloodingTypeTile(TileIndex t)
{
static const uint16 mask = (1 << MP_WATER) | (1 << MP_STATION) | (1 << MP_INDUSTRY) | (1 << MP_RAILWAY) | (1 << MP_TREES) | (1 << MP_OBJECT) | (1 << MP_VOID);
return HasBit(mask, GetTileType(t));