(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
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@@ -61,6 +61,7 @@ enum PauseMode {
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PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause_on_join'
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PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
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PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
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PM_PAUSED_GAME_SCRIPT = 1 << 5, ///< A game paused by a game script
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/** Pause mode bits when paused for network reasons. */
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PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
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