(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
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46
src/script/api/script_game.cpp
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46
src/script/api/script_game.cpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_game.cpp Implementation of ScriptGame. */
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#include "../../stdafx.h"
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#include "script_game.hpp"
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#include "../../command_type.h"
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#include "../../settings_type.h"
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#include "../../openttd.h"
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#include "../../network/network.h"
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/* static */ bool ScriptGame::Pause()
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{
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return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE);
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}
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/* static */ bool ScriptGame::Unpause()
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{
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return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE);
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}
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/* static */ bool ScriptGame::IsPaused()
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{
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return !!_pause_mode;
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}
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/* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape()
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{
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return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape;
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}
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/* static */ bool ScriptGame::IsMultiplayer()
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{
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#ifdef ENABLE_NETWORK
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return _network_server;
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#else
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return false;
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#endif
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}
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