(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
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src/script/api/script_game.hpp
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68
src/script/api/script_game.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_game.hpp Everything to manipulate the current running game. */
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#ifndef SCRIPT_GAME_HPP
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#define SCRIPT_GAME_HPP
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#include "script_object.hpp"
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#include "../../landscape_type.h"
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/**
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* Class that handles some game related functions.
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* @api game
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*/
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class ScriptGame : public ScriptObject {
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public:
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/**
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* Type of landscapes known in the game.
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*/
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enum LandscapeType {
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/* Note: these values represent part of the in-game LandscapeType enum */
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LT_TEMPERATE = ::LT_TEMPERATE, ///< Temperate climiate.
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LT_ARCTIC = ::LT_ARCTIC, ///< Arctic climate.
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LT_TROPIC = ::LT_TROPIC, ///< Tropic climate.
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LT_TOYLAND = ::LT_TOYLAND, ///< Toyland climate.
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};
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/**
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* Pause the server.
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* @return True if the action succeeded.
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*/
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static bool Pause();
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/**
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* Unpause the server.
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* @return True if the action succeeded.
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*/
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static bool Unpause();
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/**
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* Check if the game is paused.
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* @return True if and only if the game is paused (by which-ever means).
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* @note That a game is paused, doesn't always means you can unpause it. If
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* the game has been manually paused, or because of the pause_on_join in
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* Multiplayer for example, you cannot unpause the game.
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*/
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static bool IsPaused();
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/**
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* Get the current landscape.
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*/
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static LandscapeType GetLandscape();
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/**
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* Is this a multiplayer game?
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* @return True if this is a server in a multiplayer game.
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*/
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static bool IsMultiplayer();
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};
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#endif /* SCRIPT_GAME_HPP */
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