Linkgraph GUI: Replace line visibility detection algorithm
Previous algorithm had excessive false-positive rate
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@@ -166,12 +166,64 @@ inline bool LinkGraphOverlay::IsPointVisible(Point pt, const DrawPixelInfo *dpi,
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*/
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inline bool LinkGraphOverlay::IsLinkVisible(Point pta, Point ptb, const DrawPixelInfo *dpi, int padding) const
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{
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return !((pta.x < dpi->left - padding && ptb.x < dpi->left - padding) ||
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(pta.y < dpi->top - padding && ptb.y < dpi->top - padding) ||
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(pta.x > dpi->left + dpi->width + padding &&
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ptb.x > dpi->left + dpi->width + padding) ||
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(pta.y > dpi->top + dpi->height + padding &&
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ptb.y > dpi->top + dpi->height + padding));
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const int left = dpi->left - padding;
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const int right = dpi->left + dpi->width + padding;
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const int top = dpi->top - padding;
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const int bottom = dpi->top + dpi->height + padding;
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// Cut-down Cohen–Sutherland algorithm
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const unsigned char INSIDE = 0; // 0000
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const unsigned char LEFT = 1; // 0001
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const unsigned char RIGHT = 2; // 0010
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const unsigned char BOTTOM = 4; // 0100
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const unsigned char TOP = 8; // 1000
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int x0 = pta.x;
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int y0 = pta.y;
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int x1 = ptb.x;
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int y1 = ptb.y;
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auto out_code = [&](int x, int y) -> unsigned char {
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unsigned char out = INSIDE;
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if (x < left) {
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out |= LEFT;
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} else if (x > right) {
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out |= RIGHT;
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}
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if (y < top) {
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out |= TOP;
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} else if (y > bottom) {
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out |= BOTTOM;
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}
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return out;
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};
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unsigned char c0 = out_code(x0, y0);
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unsigned char c1 = out_code(x1, y1);
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while (true) {
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if (c0 == 0 || c1 == 0) return true;
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if ((c0 & c1) != 0) return false;
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if (c0 & TOP) { // point 0 is above the clip window
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x0 = x0 + (int)(((int64) (x1 - x0)) * ((int64) (top - y0)) / ((int64) (y1 - y0)));
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y0 = top;
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} else if (c0 & BOTTOM) { // point 0 is below the clip window
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x0 = x0 + (int)(((int64) (x1 - x0)) * ((int64) (bottom - y0)) / ((int64) (y1 - y0)));
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y0 = bottom;
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} else if (c0 & RIGHT) { // point 0 is to the right of clip window
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y0 = y0 + (int)(((int64) (y1 - y0)) * ((int64) (right - x0)) / ((int64) (x1 - x0)));
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x0 = right;
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} else if (c0 & LEFT) { // point 0 is to the left of clip window
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y0 = y0 + (int)(((int64) (y1 - y0)) * ((int64) (left - x0)) / ((int64) (x1 - x0)));
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x0 = left;
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}
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c0 = out_code(x0, y0);
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}
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NOT_REACHED();
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}
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/**
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