(svn r17118) -Fix: Mark industry tiles dirty when trigger are triggered.
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@@ -424,6 +424,7 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I
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random_bits &= ~object.reseed;
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random_bits &= ~object.reseed;
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random_bits |= new_random_bits & object.reseed;
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random_bits |= new_random_bits & object.reseed;
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SetIndustryRandomBits(tile, random_bits);
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SetIndustryRandomBits(tile, random_bits);
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MarkTileDirtyByTile(tile);
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}
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}
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void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
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void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
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