Remove: Debug redirect over network
It does not work for dedicated servers because upon starting the process to resolve the address to redirect to gets killed. Also with all the async going on in the network code, the debug redirection will start very late in the process.
This commit is contained in:
@@ -47,7 +47,6 @@ void NetworkDisconnect(bool close_admins = true);
|
||||
void NetworkGameLoop();
|
||||
void NetworkBackgroundLoop();
|
||||
std::string_view ParseFullConnectionString(const std::string &connection_string, uint16_t &port, CompanyID *company_id = nullptr);
|
||||
void NetworkStartDebugLog(const std::string &connection_string);
|
||||
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
|
||||
|
||||
void NetworkUpdateClientInfo(ClientID client_id);
|
||||
|
||||
Reference in New Issue
Block a user