Add setting to allow placing all NewGRF objects under bridges
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@@ -1881,6 +1881,9 @@ STR_CONFIG_SETTING_ENABLE_ROAD_CUSTOM_BRIDGE_HEADS_HELPTEXT :Allow road brid
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STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS :Enable rail custom bridge heads: {STRING2}
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STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS_HELPTEXT :Allow rail bridges to have custom, non-straight flat entry/exit tiles
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STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES :Allow all NewGRF objects under bridges: {STRING2}
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STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES_HELPTEXT :Allow all NewGRF objects to be built under bridges, even where not otherwise enabled by the GRF.{}This may result in graphical issues.
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STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
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STR_CONFIG_SETTING_ADJACENT_CROSSINGS :Close adjacent level crossings: {STRING2}
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@@ -294,11 +294,13 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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if (cost.Failed()) return cost;
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/* Finally do a check for bridges. */
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TILE_AREA_LOOP(t, ta) {
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if (IsBridgeAbove(t) && (
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!(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
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(GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (type < NEW_OBJECT_OFFSET || !_settings_game.construction.allow_grf_objects_under_bridges) {
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TILE_AREA_LOOP(t, ta) {
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if (IsBridgeAbove(t) && (
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!(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
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(GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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}
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}
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@@ -1743,6 +1743,7 @@ static SettingsContainer &GetSettingsTree()
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limitations->Add(new SettingEntry("construction.enable_remove_water"));
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limitations->Add(new SettingEntry("construction.road_custom_bridge_heads"));
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limitations->Add(new SettingEntry("construction.rail_custom_bridge_heads"));
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limitations->Add(new SettingEntry("construction.allow_grf_objects_under_bridges"));
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}
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SettingsPage *disasters = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS));
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@@ -376,6 +376,7 @@ struct ConstructionSettings {
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uint8 road_custom_bridge_heads; ///< allow construction of road custom bridge heads
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bool chunnel; ///< allow construction of tunnels under water
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uint8 rail_custom_bridge_heads; ///< allow construction of rail custom bridge heads
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bool allow_grf_objects_under_bridges; ///< allow all NewGRF objects under bridges
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uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
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uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?
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@@ -1473,6 +1473,15 @@ str = STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS
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strhelp = STR_CONFIG_SETTING_ENABLE_RAIL_CUSTOM_BRIDGE_HEADS_HELPTEXT
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patxname = ""custom_bridge_heads.construction.rail_custom_bridge_heads""
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[SDT_BOOL]
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base = GameSettings
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var = construction.allow_grf_objects_under_bridges
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def = false
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cat = SC_EXPERT
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str = STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES
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strhelp = STR_CONFIG_SETTING_ALLOW_GRF_OBJECTS_UNDER_BRIDGES_HELPTEXT
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patxname = ""allow_grf_objects_under_bridges.construction.allow_grf_objects_under_bridges""
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[SDT_BOOL]
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base = GameSettings
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var = station.adjacent_stations
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@@ -493,6 +493,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
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break;
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case MP_OBJECT: {
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if (_settings_game.construction.allow_grf_objects_under_bridges && GetObjectType(tile) >= NEW_OBJECT_OFFSET) break;
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const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
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if ((spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) == 0) goto not_valid_below;
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if (GetTileMaxZ(tile) + spec->height > z_start) goto not_valid_below;
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