Merge branch 'master' into jgrpp
# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_anim_sse2.cpp # src/blitter/32bpp_base.cpp # src/blitter/32bpp_base.hpp # src/ground_vehicle.cpp # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/town_cmd.cpp # src/vehicle_base.h # src/viewport_gui.cppp
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@@ -69,8 +69,6 @@ struct CompanyProperties {
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byte colour; ///< Company colour.
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RailTypes avail_railtypes; ///< Rail types available to the company.
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byte block_preview; ///< Number of quarters that the company is not allowed to get new exclusive engine previews (see CompaniesGenStatistics).
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TileIndex location_of_HQ; ///< Northern tile of HQ; #INVALID_TILE when there is none.
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@@ -114,6 +112,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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~Company();
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Livery livery[LS_END];
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RailTypes avail_railtypes; ///< Rail types available to this company.
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RoadTypes avail_roadtypes; ///< Road types available to this company.
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class AIInstance *ai_instance;
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