Merge branch 'master' into jgrpp
# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_anim_sse2.cpp # src/blitter/32bpp_base.cpp # src/blitter/32bpp_base.hpp # src/ground_vehicle.cpp # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/town_cmd.cpp # src/vehicle_base.h # src/viewport_gui.cppp
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@@ -165,7 +165,7 @@ DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubT
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this->direction = direction;
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this->tile = TileVirtXY(x, y);
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this->subtype = subtype;
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this->UpdateDeltaXY(INVALID_DIR);
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this->UpdateDeltaXY();
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this->owner = OWNER_NONE;
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this->image_override = 0;
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this->current_order.Free();
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@@ -978,7 +978,7 @@ void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
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}
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}
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void DisasterVehicle::UpdateDeltaXY(Direction direction)
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void DisasterVehicle::UpdateDeltaXY()
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{
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this->x_offs = -1;
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this->y_offs = -1;
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