Merge branch 'master' into jgrpp
# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_anim_sse2.cpp # src/blitter/32bpp_base.cpp # src/blitter/32bpp_base.hpp # src/ground_vehicle.cpp # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/town_cmd.cpp # src/vehicle_base.h # src/viewport_gui.cppp
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@@ -625,7 +625,7 @@ EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
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v->y_pos = y;
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v->z_pos = z;
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v->tile = 0;
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v->UpdateDeltaXY(INVALID_DIR);
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v->UpdateDeltaXY();
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v->vehstatus = VS_UNCLICKABLE;
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_effect_init_procs[type](v);
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@@ -669,7 +669,7 @@ bool EffectVehicle::Tick()
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return _effect_tick_procs[this->subtype](this);
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}
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void EffectVehicle::UpdateDeltaXY(Direction direction)
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void EffectVehicle::UpdateDeltaXY()
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{
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this->x_offs = 0;
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this->y_offs = 0;
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