Merge branch 'master' into jgrpp

# Conflicts:
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_anim_sse2.cpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/ground_vehicle.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/town_cmd.cpp
#	src/vehicle_base.h
#	src/viewport_gui.cppp
This commit is contained in:
Jonathan G Rennison
2018-05-25 18:29:17 +01:00
78 changed files with 619 additions and 207 deletions

View File

@@ -25,7 +25,7 @@ struct HouseScopeResolver : public ScopeResolver {
Town *town; ///< Town of this house.
bool not_yet_constructed; ///< True for construction check.
uint16 initial_random_bits; ///< Random bits during construction checks.
uint32 watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
CargoTypes watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
/**
* Constructor of a house scope resolver.
@@ -38,7 +38,7 @@ struct HouseScopeResolver : public ScopeResolver {
* @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
*/
HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
bool not_yet_constructed, uint8 initial_random_bits, CargoTypes watched_cargo_triggers)
: ScopeResolver(ro), house_id(house_id), tile(tile), town(town), not_yet_constructed(not_yet_constructed),
initial_random_bits(initial_random_bits), watched_cargo_triggers(watched_cargo_triggers)
{
@@ -77,7 +77,7 @@ struct HouseResolverObject : public ResolverObject {
HouseResolverObject(HouseID house_id, TileIndex tile = INVALID_TILE, Town *town = NULL,
CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0,
bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
bool not_yet_constructed = false, uint8 initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0);
/* virtual */ ~HouseResolverObject();
@@ -121,7 +121,7 @@ void AnimateNewHouseTile(TileIndex tile);
void AnimateNewHouseConstruction(TileIndex tile);
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town = NULL, TileIndex tile = INVALID_TILE,
bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
bool not_yet_constructed = false, uint8 initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0);
void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes);
bool HouseAllowsConstruction(HouseID house_id, TileIndex tile, Town *t, byte random_bits);