Merge branch 'master' into jgrpp
# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_anim_sse2.cpp # src/blitter/32bpp_base.cpp # src/blitter/32bpp_base.hpp # src/ground_vehicle.cpp # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/town_cmd.cpp # src/vehicle_base.h # src/viewport_gui.cppp
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@@ -297,7 +297,7 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
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}
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}
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void Ship::UpdateDeltaXY(Direction direction)
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void Ship::UpdateDeltaXY()
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{
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static const int8 _delta_xy_table[8][4] = {
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/* y_extent, x_extent, y_offs, x_offs */
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@@ -311,7 +311,7 @@ void Ship::UpdateDeltaXY(Direction direction)
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{32, 6, -16, -3}, // NW
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};
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const int8 *bb = _delta_xy_table[direction];
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const int8 *bb = _delta_xy_table[this->direction];
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this->x_offs = bb[3];
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this->y_offs = bb[2];
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this->x_extent = bb[1];
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@@ -824,7 +824,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u
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v->y_pos = y;
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v->z_pos = GetSlopePixelZ(x, y);
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v->UpdateDeltaXY(v->direction);
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v->UpdateDeltaXY();
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v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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v->spritenum = svi->image_index;
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