Merge branch 'master' into jgrpp
# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_anim_sse2.cpp # src/blitter/32bpp_base.cpp # src/blitter/32bpp_base.hpp # src/ground_vehicle.cpp # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/town_cmd.cpp # src/vehicle_base.h # src/viewport_gui.cppp
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@@ -130,7 +130,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
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friend struct GroundVehicle<Train, VEH_TRAIN>; // GroundVehicle needs to use the acceleration functions defined at Train.
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void MarkDirty();
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void UpdateDeltaXY(Direction direction);
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void UpdateDeltaXY();
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
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void PlayLeaveStationSound() const;
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bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
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