Merge branch 'master' into jgrpp

# Conflicts:
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_anim_sse2.cpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/ground_vehicle.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/town_cmd.cpp
#	src/vehicle_base.h
#	src/viewport_gui.cppp
This commit is contained in:
Jonathan G Rennison
2018-05-25 18:29:17 +01:00
78 changed files with 619 additions and 207 deletions

View File

@@ -381,9 +381,8 @@ public:
/**
* Updates the x and y offsets and the size of the sprite used
* for this vehicle.
* @param direction the direction the vehicle is facing
*/
virtual void UpdateDeltaXY(Direction direction) {}
virtual void UpdateDeltaXY() {}
/**
* Determines the effective direction-specific vehicle movement speed.
@@ -1233,7 +1232,7 @@ struct SpecializedVehicle : public Vehicle {
/* Explicitly choose method to call to prevent vtable dereference -
* it gives ~3% runtime improvements in games with many vehicles */
if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction);
if (update_delta) ((T *)this)->T::UpdateDeltaXY();
if (this->cur_image_valid_dir != this->direction) {
_sprite_group_resolve_check_veh_check = true;
_sprite_group_resolve_check_veh_type = EXPECTED_TYPE;