Change: Use bitmap for free unit ID generation. (#12165)
This improves performance of finding the next free unit number for a vehicle. Based loosely on pool's used slot bitmap.
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@@ -846,6 +846,8 @@ void Vehicle::PreDestructor()
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DeleteGroupHighlightOfVehicle(this);
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}
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Company::Get(this->owner)->freeunits[this->type].ReleaseID(this->unitnumber);
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if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
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Aircraft *a = Aircraft::From(this);
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Station *st = GetTargetAirportIfValid(a);
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@@ -1816,44 +1818,50 @@ VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y
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}
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/**
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* Initializes the structure. Vehicle unit numbers are supposed not to change after
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* struct initialization, except after each call to this->NextID() the returned value
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* is assigned to a vehicle.
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* @param type type of vehicle
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* @param owner owner of vehicles
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* Find first unused unit number.
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* This does not mark the unit number as used.
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* @returns First unused unit number.
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*/
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FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(nullptr), maxid(0), curid(0)
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UnitID FreeUnitIDGenerator::NextID() const
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{
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/* Find maximum */
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == type && v->owner == owner) {
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this->maxid = std::max<UnitID>(this->maxid, v->unitnumber);
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}
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}
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if (this->maxid == 0) return;
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/* Reserving 'maxid + 2' because we need:
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* - space for the last item (with v->unitnumber == maxid)
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* - one free slot working as loop terminator in FreeUnitIDGenerator::NextID() */
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this->cache = CallocT<bool>(this->maxid + 2);
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/* Fill the cache */
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == type && v->owner == owner) {
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this->cache[v->unitnumber] = true;
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}
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for (auto it = std::begin(this->used_bitmap); it != std::end(this->used_bitmap); ++it) {
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BitmapStorage available = ~(*it);
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if (available == 0) continue;
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return static_cast<UnitID>(std::distance(std::begin(this->used_bitmap), it) * BITMAP_SIZE + FindFirstBit(available) + 1);
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}
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return static_cast<UnitID>(this->used_bitmap.size() * BITMAP_SIZE + 1);
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}
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/** Returns next free UnitID. Supposes the last returned value was assigned to a vehicle. */
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UnitID FreeUnitIDGenerator::NextID()
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/**
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* Use a unit number. If the unit number is not valid it is ignored.
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* @param index Unit number to use.
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* @returns Unit number used.
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*/
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UnitID FreeUnitIDGenerator::UseID(UnitID index)
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{
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if (this->maxid <= this->curid) return ++this->curid;
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if (index == 0 || index == UINT16_MAX) return index;
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while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed
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index--;
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return this->curid;
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size_t slot = index / BITMAP_SIZE;
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if (slot >= this->used_bitmap.size()) this->used_bitmap.resize(slot + 1);
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SetBit(this->used_bitmap[index / BITMAP_SIZE], index % BITMAP_SIZE);
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return index + 1;
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}
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/**
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* Release a unit number. If the unit number is not valid it is ignored.
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* @param index Unit number to release.
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*/
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void FreeUnitIDGenerator::ReleaseID(UnitID index)
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{
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if (index == 0 || index == UINT16_MAX) return;
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index--;
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assert(index / BITMAP_SIZE < this->used_bitmap.size());
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ClrBit(this->used_bitmap[index / BITMAP_SIZE], index % BITMAP_SIZE);
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}
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/**
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@@ -1876,9 +1884,7 @@ UnitID GetFreeUnitNumber(VehicleType type)
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const Company *c = Company::Get(_current_company);
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if (c->group_all[type].num_vehicle >= max_veh) return UINT16_MAX; // Currently already at the limit, no room to make a new one.
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FreeUnitIDGenerator gen(type, _current_company);
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return gen.NextID();
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return c->freeunits[type].NextID();
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}
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