(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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@@ -303,11 +303,11 @@ struct NewGRFInspectWindow : Window {
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this->SetDirty();
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}
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NewGRFInspectWindow(const WindowDesc *desc, WindowNumber wno) : Window()
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NewGRFInspectWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
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{
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this->CreateNestedTree(desc);
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_NGRFI_SCROLLBAR);
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this->FinishInitNested(desc, wno);
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this->FinishInitNested(wno);
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this->vscroll->SetCount(0);
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this->SetWidgetDisabledState(WID_NGRFI_PARENT, GetFeatureHelper(this->window_number)->GetParent(GetFeatureIndex(this->window_number)) == UINT32_MAX);
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@@ -518,7 +518,7 @@ static const NWidgetPart _nested_newgrf_inspect_widgets[] = {
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EndContainer(),
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};
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static const WindowDesc _newgrf_inspect_desc(
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static WindowDesc _newgrf_inspect_desc(
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WDP_AUTO, 400, 300,
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WC_NEWGRF_INSPECT, WC_NONE,
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0,
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@@ -630,11 +630,11 @@ struct SpriteAlignerWindow : Window {
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SpriteID current_sprite; ///< The currently shown sprite
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Scrollbar *vscroll;
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SpriteAlignerWindow(const WindowDesc *desc, WindowNumber wno) : Window()
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SpriteAlignerWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
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{
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this->CreateNestedTree(desc);
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_SA_SCROLLBAR);
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this->FinishInitNested(desc, wno);
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this->FinishInitNested(wno);
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/* Oh yes, we assume there is at least one normal sprite! */
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while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
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@@ -872,7 +872,7 @@ static const NWidgetPart _nested_sprite_aligner_widgets[] = {
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EndContainer(),
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};
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static const WindowDesc _sprite_aligner_desc(
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static WindowDesc _sprite_aligner_desc(
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WDP_AUTO, 400, 300,
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WC_SPRITE_ALIGNER, WC_NONE,
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0,
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