(svn r19972) -Change: Use the md5sum from the previous save of the game for BaNaNaS instead of the initial (when the grf was added) md5sum from the gamelog. Neither method is 'better', but this way it is independent from the gamelog.
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@@ -57,6 +57,4 @@ void GamelogTestGRF();
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bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
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void GamelogGetOriginalGRFMD5Checksum(uint32 grfid, byte *md5sum);
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#endif /* GAMELOG_H */
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