VarAction2: Add support for more varaction2 types

Add CB failure and deterministic relative types
This commit is contained in:
Jonathan G Rennison
2023-03-14 17:57:30 +00:00
parent 48d602962f
commit 5718730d68
24 changed files with 282 additions and 50 deletions

View File

@@ -57,12 +57,12 @@ struct VehicleResolverObject : public ResolverObject {
VehicleScopeResolver parent_scope; ///< Scope resolver for its parent vehicle.
VehicleScopeResolver relative_scope; ///< Scope resolver for an other vehicle in the chain.
byte cached_relative_count; ///< Relative position of the other vehicle.
VarSpriteGroupScopeOffset cached_relative_count; ///< Relative position of the other vehicle.
VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui = false,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override;
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override;
const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;