VarAction2: Add support for more varaction2 types

Add CB failure and deterministic relative types
This commit is contained in:
Jonathan G Rennison
2023-03-14 17:57:30 +00:00
parent 48d602962f
commit 5718730d68
24 changed files with 282 additions and 50 deletions

View File

@@ -82,7 +82,7 @@ struct HouseResolverObject : public ResolverObject {
CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0,
bool not_yet_constructed = false, uint8 initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->house_scope;
@@ -103,7 +103,7 @@ struct FakeHouseResolverObject : public ResolverObject {
FakeHouseResolverObject(HouseID house_id,
CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->house_scope;