Fix assert failure in DoStartupNewCompany when called from AfterLoadGame

This commit is contained in:
Jonathan G Rennison
2020-12-29 20:52:53 +00:00
parent e8d811d472
commit 5721790c5d
4 changed files with 22 additions and 10 deletions

View File

@@ -545,14 +545,16 @@ void ResetCompanyLivery(Company *c)
/** /**
* Create a new company and sets all company variables default values * Create a new company and sets all company variables default values
* *
* @param is_ai is an AI company? * @param flags oepration flags
* @param company CompanyID to use for the new company * @param company CompanyID to use for the new company
* @return the company struct * @return the company struct
*/ */
Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY) Company *DoStartupNewCompany(DoStartupNewCompanyFlag flags, CompanyID company)
{ {
if (!Company::CanAllocateItem()) return nullptr; if (!Company::CanAllocateItem()) return nullptr;
const bool is_ai = (flags & DSNC_AI);
/* we have to generate colour before this company is valid */ /* we have to generate colour before this company is valid */
Colours colour = GenerateCompanyColour(); Colours colour = GenerateCompanyColour();
@@ -595,7 +597,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index); AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
Game::NewEvent(new ScriptEventCompanyNew(c->index)); Game::NewEvent(new ScriptEventCompanyNew(c->index));
if (!is_ai) UpdateAllTownVirtCoords(); if (!is_ai && !(flags & DSNC_DURING_LOAD)) UpdateAllTownVirtCoords();
return c; return c;
} }
@@ -849,7 +851,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
/* Delete multiplayer progress bar */ /* Delete multiplayer progress bar */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Company *c = DoStartupNewCompany(false); Company *c = DoStartupNewCompany(DSNC_NONE);
/* A new company could not be created, revert to being a spectator */ /* A new company could not be created, revert to being a spectator */
if (c == nullptr) { if (c == nullptr) {
@@ -884,7 +886,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (!(flags & DC_EXEC)) return CommandCost(); if (!(flags & DC_EXEC)) return CommandCost();
if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR; if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
Company *c = DoStartupNewCompany(true, company_id); Company *c = DoStartupNewCompany(DSNC_AI, company_id);
if (c != nullptr) { if (c != nullptr) {
NetworkServerNewCompany(c, nullptr); NetworkServerNewCompany(c, nullptr);
DEBUG(desync, 1, "new_company_ai: date{%08x; %02x; %02x}, company_id: %u", _date, _date_fract, _tick_skip_counter, c->index); DEBUG(desync, 1, "new_company_ai: date{%08x; %02x; %02x}, company_id: %u", _date, _date_fract, _tick_skip_counter, c->index);

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@@ -60,4 +60,16 @@ int CompanyServiceInterval(const Company *c, VehicleType type);
CompanyID GetDefaultLocalCompany(); CompanyID GetDefaultLocalCompany();
/**
* List of flags for DoStartupNewCompany.
*/
enum DoStartupNewCompanyFlag {
DSNC_NONE = 0x000, ///< no flag is set
DSNC_AI = 0x001, ///< start an AI company
DSNC_DURING_LOAD = 0x002, ///< the save is currently being loaded, do not perform operations which require that loading has completed
};
DECLARE_ENUM_AS_BIT_SET(DoStartupNewCompanyFlag)
Company *DoStartupNewCompany(DoStartupNewCompanyFlag flags, CompanyID company = INVALID_COMPANY);
#endif /* COMPANY_FUNC_H */ #endif /* COMPANY_FUNC_H */

View File

@@ -94,7 +94,6 @@ void ResetMusic();
void CallWindowGameTickEvent(); void CallWindowGameTickEvent();
bool HandleBootstrap(); bool HandleBootstrap();
extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
extern void ShowOSErrorBox(const char *buf, bool system); extern void ShowOSErrorBox(const char *buf, bool system);
extern char *_config_file; extern char *_config_file;
@@ -1041,7 +1040,7 @@ static void MakeNewGameDone()
} }
/* Create a single company */ /* Create a single company */
DoStartupNewCompany(false); DoStartupNewCompany(DSNC_NONE);
Company *c = Company::Get(COMPANY_FIRST); Company *c = Company::Get(COMPANY_FIRST);
c->settings = _settings_client.company; c->settings = _settings_client.company;

View File

@@ -64,6 +64,7 @@
#include "../water.h" #include "../water.h"
#include "../settings_func.h" #include "../settings_func.h"
#include "../animated_tile.h" #include "../animated_tile.h"
#include "../company_func.h"
#include "saveload_internal.h" #include "saveload_internal.h"
@@ -73,8 +74,6 @@
#include "../safeguards.h" #include "../safeguards.h"
extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
/** /**
* Makes a tile canal or water depending on the surroundings. * Makes a tile canal or water depending on the surroundings.
* *
@@ -972,7 +971,7 @@ bool AfterLoadGame()
* 1 exception: network-games. Those can have 0 companies * 1 exception: network-games. Those can have 0 companies
* But this exception is not true for non-dedicated network servers! */ * But this exception is not true for non-dedicated network servers! */
if (!Company::IsValidID(GetDefaultLocalCompany()) && (!_networking || (_networking && _network_server && !_network_dedicated))) { if (!Company::IsValidID(GetDefaultLocalCompany()) && (!_networking || (_networking && _network_server && !_network_dedicated))) {
Company *c = DoStartupNewCompany(false); Company *c = DoStartupNewCompany(DSNC_DURING_LOAD);
c->settings = _settings_client.company; c->settings = _settings_client.company;
} }