Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
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committed by
Patric Stout

parent
9b28b15e67
commit
5728f9c7d0
@@ -186,10 +186,10 @@ struct VehicleSpriteSeq {
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* or calculating the viewport.
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*/
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struct MutableSpriteCache {
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Direction last_direction; ///< Last direction we obtained sprites for
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mutable bool is_viewport_candidate; ///< The vehicle has been in the hash for a shown viewport recently
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mutable bool sprite_has_viewport_changes; ///< There have been viewport changes since the sprite was last updated
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mutable VehicleSpriteSeq sprite_seq; ///< Vehicle appearance.
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Direction last_direction; ///< Last direction we obtained sprites for
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bool is_viewport_candidate; ///< The vehicle has been in the hash for a shown viewport recently
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bool sprite_has_viewport_changes; ///< There have been viewport changes since the sprite was last updated
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VehicleSpriteSeq sprite_seq; ///< Vehicle appearance.
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};
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/** A vehicle pool for a little over 1 million vehicles. */
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@@ -337,7 +337,7 @@ public:
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NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values
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VehicleCache vcache; ///< Cache of often used vehicle values.
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MutableSpriteCache sprite_cache; ///< Cache of sprites and values related to recalculating them, see #MutableSpriteCache
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mutable MutableSpriteCache sprite_cache; ///< Cache of sprites and values related to recalculating them, see #MutableSpriteCache
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Vehicle(VehicleType type = VEH_INVALID);
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