(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way
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		| @@ -1641,7 +1641,7 @@ void NetworkServer_Tick(bool send_frame) | |||||||
| 		/* Check if the speed of the client is what we can expect from a client */ | 		/* Check if the speed of the client is what we can expect from a client */ | ||||||
| 		if (cs->status == STATUS_ACTIVE) { | 		if (cs->status == STATUS_ACTIVE) { | ||||||
| 			/* 1 lag-point per day */ | 			/* 1 lag-point per day */ | ||||||
| 			int lag = NetworkCalculateLag(cs) / DAY_TICKS; | 			uint lag = NetworkCalculateLag(cs) / DAY_TICKS; | ||||||
| 			if (lag > 0) { | 			if (lag > 0) { | ||||||
| 				if (lag > 3) { | 				if (lag > 3) { | ||||||
| 					/* Client did still not report in after 4 game-day, drop him | 					/* Client did still not report in after 4 game-day, drop him | ||||||
| @@ -1660,13 +1660,13 @@ void NetworkServer_Tick(bool send_frame) | |||||||
| 				cs->lag_test = 0; | 				cs->lag_test = 0; | ||||||
| 			} | 			} | ||||||
| 		} else if (cs->status == STATUS_PRE_ACTIVE) { | 		} else if (cs->status == STATUS_PRE_ACTIVE) { | ||||||
| 			int lag = NetworkCalculateLag(cs); | 			uint lag = NetworkCalculateLag(cs); | ||||||
| 			if (lag > _settings_client.network.max_join_time) { | 			if (lag > _settings_client.network.max_join_time) { | ||||||
| 				IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time); | 				IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time); | ||||||
| 				NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR); | 				NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR); | ||||||
| 			} | 			} | ||||||
| 		} else if (cs->status == STATUS_INACTIVE) { | 		} else if (cs->status == STATUS_INACTIVE) { | ||||||
| 			int lag = NetworkCalculateLag(cs); | 			uint lag = NetworkCalculateLag(cs); | ||||||
| 			if (lag > 4 * DAY_TICKS) { | 			if (lag > 4 * DAY_TICKS) { | ||||||
| 				IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS); | 				IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS); | ||||||
| 				NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR); | 				NetworkCloseClient(cs, NETWORK_RECV_STATUS_SERVER_ERROR); | ||||||
| @@ -1724,7 +1724,7 @@ void NetworkServerShowStatusToConsole() | |||||||
|  |  | ||||||
| 	NetworkClientSocket *cs; | 	NetworkClientSocket *cs; | ||||||
| 	FOR_ALL_CLIENT_SOCKETS(cs) { | 	FOR_ALL_CLIENT_SOCKETS(cs) { | ||||||
| 		int lag = NetworkCalculateLag(cs); | 		uint lag = NetworkCalculateLag(cs); | ||||||
| 		NetworkClientInfo *ci = cs->GetInfo(); | 		NetworkClientInfo *ci = cs->GetInfo(); | ||||||
| 		const char *status; | 		const char *status; | ||||||
|  |  | ||||||
|   | |||||||
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