Cleanup: Remove unneeded parameters.
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@@ -1585,7 +1585,7 @@ static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int i
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* This function tries to flatten out the land below an industry, without
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* damaging the surroundings too much.
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*/
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static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileLayout &layout, int type)
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static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileLayout &layout)
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{
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int max_x = 0;
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int max_y = 0;
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@@ -1990,7 +1990,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
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if (ret.Failed()) return ret;
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if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
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!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout, type)) {
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!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout)) {
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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@@ -1998,7 +1998,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
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if (flags & DC_EXEC) {
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*ip = new Industry(tile);
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if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, layout, type);
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if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, layout);
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DoCreateNewIndustry(*ip, tile, type, layout, layout_index, t, founder, random_initial_bits);
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}
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