Saveload: Fix upstream version handling of league table chunks
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@@ -2298,8 +2298,10 @@ static void SlSaveChunk(const ChunkHandler &ch)
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if (ch.type == CH_UPSTREAM_SAVE) {
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SaveLoadVersion old_ver = _sl_version;
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_sl_version = MAX_LOAD_SAVEGAME_VERSION;
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auto guard = scope_guard([&]() {
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_sl_version = old_ver;
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});
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upstream_sl::SlSaveChunkChunkByID(ch.id);
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_sl_version = old_ver;
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return;
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}
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