Fix #8020: Add missing docking tiles around industry neutral stations
This commit is contained in:

committed by
Niels Martin Hansen

parent
4d4005d8b7
commit
57553cd809
@@ -3116,13 +3116,11 @@ bool AfterLoadGame()
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if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
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}
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}
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/* Scan for docking tiles */
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for (Station *st : Station::Iterate()) {
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if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
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}
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}
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/* Update station docking tiles. */
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AfterLoadScanDockingTiles();
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/* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
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Station::RecomputeCatchmentForAll();
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@@ -29,6 +29,7 @@ void AfterLoadVehicles(bool part_of_load);
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void FixupTrainLengths();
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void AfterLoadStations();
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void AfterLoadRoadStops();
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void AfterLoadScanDockingTiles();
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void ResetLabelMaps();
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void AfterLoadLabelMaps();
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void AfterLoadStoryBook();
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@@ -141,6 +141,17 @@ void AfterLoadRoadStops()
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}
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}
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/**
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* (Re)scan for station docking tiles after loading a savegame.
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*/
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void AfterLoadScanDockingTiles()
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{
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/* Scan for docking tiles */
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for (Station *st : Station::Iterate()) {
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if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
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}
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}
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static const SaveLoad _roadstop_desc[] = {
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SLE_VAR(RoadStop, xy, SLE_UINT32),
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SLE_CONDNULL(1, SL_MIN_VERSION, SLV_45),
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