(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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@@ -104,10 +104,10 @@ void VehicleServiceInDepot(Vehicle *v)
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bool VehicleNeedsService(const Vehicle *v)
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{
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if (v->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
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if (v->current_order.type != OT_GOTO_DEPOT || !(v->current_order.flags & OF_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
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if (v->current_order.type != OT_GOTO_DEPOT || !(v->current_order.flags & OFB_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
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if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
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if (v->current_order.type == OT_LOADING) return false;
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if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;
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if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OFB_HALT_IN_DEPOT) return false;
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}
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if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
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@@ -615,7 +615,7 @@ static Vehicle* _first_veh_in_depot_list;
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void VehicleEnteredDepotThisTick(Vehicle *v)
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{
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/* we need to set v->leave_depot_instantly as we have no control of it's contents at this time */
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if (HasBit(v->current_order.flags, OFB_HALT_IN_DEPOT) && !HasBit(v->current_order.flags, OFB_PART_OF_ORDERS) && v->current_order.type == OT_GOTO_DEPOT) {
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if (HasBit(v->current_order.flags, OF_HALT_IN_DEPOT) && !HasBit(v->current_order.flags, OF_PART_OF_ORDERS) && v->current_order.type == OT_GOTO_DEPOT) {
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/* we keep the vehicle in the depot since the user ordered it to stay */
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v->leave_depot_instantly = false;
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} else {
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@@ -2156,7 +2156,7 @@ uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color)
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max += v->cargo_cap;
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if (v->cargo_cap != 0) {
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unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
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loading |= (u->current_order.flags & OF_UNLOAD) == 0 && st->goods[v->cargo_type].days_since_pickup != 255;
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loading |= (u->current_order.flags & OFB_UNLOAD) == 0 && st->goods[v->cargo_type].days_since_pickup != 255;
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cars++;
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}
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}
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@@ -2242,11 +2242,11 @@ void VehicleEnterDepot(Vehicle *v)
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}
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}
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if (HasBit(t.flags, OFB_PART_OF_ORDERS)) {
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if (HasBit(t.flags, OF_PART_OF_ORDERS)) {
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/* Part of orders */
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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} else if (HasBit(t.flags, OFB_HALT_IN_DEPOT)) {
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} else if (HasBit(t.flags, OF_HALT_IN_DEPOT)) {
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/* Force depot visit */
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v->vehstatus |= VS_STOPPED;
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if (v->owner == _local_player) {
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@@ -3095,14 +3095,14 @@ void Vehicle::BeginLoading()
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this->current_order.dest == this->last_station_visited) {
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/* Arriving at the ordered station.
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* Keep the load/unload flags, as we (obviously) still need them. */
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this->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
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this->current_order.flags &= OFB_FULL_LOAD | OFB_UNLOAD | OFB_TRANSFER;
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/* Furthermore add the Non Stop flag to mark that this station
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* is the actual destination of the vehicle, which is (for example)
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* necessary to be known for HandleTrainLoading to determine
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* whether the train is lost or not; not marking a train lost
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* that arrives at random stations is bad. */
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this->current_order.flags |= OF_NON_STOP;
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this->current_order.flags |= OFB_NON_STOP;
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UpdateVehicleTimetable(this, true);
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} else {
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/* This is just an unordered intermediate stop */
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@@ -3128,7 +3128,7 @@ void Vehicle::LeaveStation()
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assert(current_order.type == OT_LOADING);
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/* Only update the timetable if the vehicle was supposed to stop here. */
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if (current_order.flags & OF_NON_STOP) UpdateVehicleTimetable(this, false);
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if (current_order.flags & OFB_NON_STOP) UpdateVehicleTimetable(this, false);
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current_order.type = OT_LEAVESTATION;
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current_order.flags = 0;
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@@ -3155,7 +3155,7 @@ void Vehicle::HandleLoading(bool mode)
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this->LeaveStation();
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/* If this was not the final order, don't remove it from the list. */
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if (!(b.flags & OF_NON_STOP)) return;
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if (!(b.flags & OFB_NON_STOP)) return;
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break;
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}
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