Codechange: Don't use globals for story/goal/sign/group command proc return values.

This commit is contained in:
Michael Lutz
2021-11-30 22:59:23 +01:00
parent 3e85e833a7
commit 57b82e2e99
23 changed files with 105 additions and 236 deletions

View File

@@ -59,8 +59,6 @@
#include "safeguards.h"
TownID _new_town_id;
/* Initialize the town-pool */
TownPool _town_pool("Town");
INSTANTIATE_POOL_METHODS(Town)
@@ -1937,41 +1935,41 @@ static bool IsUniqueTownName(const std::string &name)
* @param text Custom name for the town. If empty, the town name parts will be used.
* @return the cost of this operation or an error
*/
CommandCost CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32 townnameparts, const std::string &text)
std::tuple<CommandCost, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32 townnameparts, const std::string &text)
{
TownNameParams par(_settings_game.game_creation.town_name);
if (size >= TSZ_END) return CMD_ERROR;
if (layout >= NUM_TLS) return CMD_ERROR;
if (size >= TSZ_END) return { CMD_ERROR, INVALID_TOWN };
if (layout >= NUM_TLS) return { CMD_ERROR, INVALID_TOWN };
/* Some things are allowed only in the scenario editor and for game scripts. */
if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY) {
if (_settings_game.economy.found_town == TF_FORBIDDEN) return CMD_ERROR;
if (size == TSZ_LARGE) return CMD_ERROR;
if (random_location) return CMD_ERROR;
if (_settings_game.economy.found_town == TF_FORBIDDEN) return { CMD_ERROR, INVALID_TOWN };
if (size == TSZ_LARGE) return { CMD_ERROR, INVALID_TOWN };
if (random_location) return { CMD_ERROR, INVALID_TOWN };
if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT && layout != _settings_game.economy.town_layout) {
return CMD_ERROR;
return { CMD_ERROR, INVALID_TOWN };
}
} else if (_current_company == OWNER_DEITY && random_location) {
/* Random parameter is not allowed for Game Scripts. */
return CMD_ERROR;
return { CMD_ERROR, INVALID_TOWN };
}
if (text.empty()) {
/* If supplied name is empty, townnameparts has to generate unique automatic name */
if (!VerifyTownName(townnameparts, &par)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
if (!VerifyTownName(townnameparts, &par)) return { CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE), INVALID_TOWN };
} else {
/* If name is not empty, it has to be unique custom name */
if (Utf8StringLength(text) >= MAX_LENGTH_TOWN_NAME_CHARS) return CMD_ERROR;
if (!IsUniqueTownName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
if (Utf8StringLength(text) >= MAX_LENGTH_TOWN_NAME_CHARS) return { CMD_ERROR, INVALID_TOWN };
if (!IsUniqueTownName(text)) return { CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE), INVALID_TOWN };
}
/* Allocate town struct */
if (!Town::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_TOWNS);
if (!Town::CanAllocateItem()) return { CommandCost(STR_ERROR_TOO_MANY_TOWNS), INVALID_TOWN };
if (!random_location) {
CommandCost ret = TownCanBePlacedHere(tile);
if (ret.Failed()) return ret;
if (ret.Failed()) return { ret, INVALID_TOWN };
}
static const byte price_mult[][TSZ_RANDOM + 1] = {{ 15, 25, 40, 25 }, { 20, 35, 55, 35 }};
@@ -1984,10 +1982,11 @@ CommandCost CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, boo
cost.MultiplyCost(mult);
/* Create the town */
TownID new_town = INVALID_TOWN;
if (flags & DC_EXEC) {
if (cost.GetCost() > GetAvailableMoneyForCommand()) {
_additional_cash_required = cost.GetCost();
return CommandCost(EXPENSES_OTHER);
return { CommandCost(EXPENSES_OTHER), INVALID_TOWN };
}
Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
@@ -1998,7 +1997,7 @@ CommandCost CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, boo
if (t == nullptr) {
cost = CommandCost(STR_ERROR_NO_SPACE_FOR_TOWN);
} else {
_new_town_id = t->index;
new_town = t->index;
}
} else {
t = new Town(tile);
@@ -2032,7 +2031,7 @@ CommandCost CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, boo
Game::NewEvent(new ScriptEventTownFounded(t->index));
}
}
return cost;
return { cost, new_town };
}
/**