Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters.
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		| @@ -179,7 +179,7 @@ static NSImage *NSImageFromSprite(SpriteID sprite_id, ZoomLevel zoom) | ||||
| 	/* Fetch the sprite and create a new bitmap */ | ||||
| 	Dimension dim = GetSpriteSize(sprite_id, nullptr, zoom); | ||||
| 	std::unique_ptr<uint32[]> buffer = DrawSpriteToRgbaBuffer(sprite_id, zoom); | ||||
| 	if (!buffer) return nullptr; // failed to blit sprite or we're using an 8bpp blitter. | ||||
| 	if (!buffer) return nullptr; // Failed to blit sprite for some reason. | ||||
|  | ||||
| 	CFAutoRelease<CGDataProvider> data(CGDataProviderCreateWithData(nullptr, buffer.release(), dim.width * dim.height * 4, &CGDataFreeCallback)); | ||||
| 	if (!data) return nullptr; | ||||
|   | ||||
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	 Michael Lutz
					Michael Lutz