Codechange: make use of Tile in for all direct map accesses
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@@ -15,7 +15,7 @@
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/**
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* Check if a tile is a depot and it is a depot of the given type.
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*/
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static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
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static inline bool IsDepotTypeTile(Tile tile, TransportType type)
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{
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switch (type) {
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default: NOT_REACHED();
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@@ -38,7 +38,7 @@ static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
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* @param tile the tile to check
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* @return true if and only if there is a depot on the tile.
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*/
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static inline bool IsDepotTile(TileIndex tile)
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static inline bool IsDepotTile(Tile tile)
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{
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return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
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}
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@@ -49,11 +49,11 @@ static inline bool IsDepotTile(TileIndex tile)
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* @pre IsRailDepotTile(t) || IsRoadDepotTile(t) || IsShipDepotTile(t)
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* @return DepotID
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*/
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static inline DepotID GetDepotIndex(TileIndex t)
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static inline DepotID GetDepotIndex(Tile t)
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{
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/* Hangars don't have a Depot class, thus store no DepotID. */
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assert(IsRailDepotTile(t) || IsRoadDepotTile(t) || IsShipDepotTile(t));
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return _m[t].m2;
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return t.m2();
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}
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/**
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@@ -62,7 +62,7 @@ static inline DepotID GetDepotIndex(TileIndex t)
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* @pre IsDepotTile(t)
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* @return the type of vehicles that can use the depot
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*/
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static inline VehicleType GetDepotVehicleType(TileIndex t)
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static inline VehicleType GetDepotVehicleType(Tile t)
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{
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switch (GetTileType(t)) {
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default: NOT_REACHED();
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