Codechange: make use of Tile in for all direct map accesses
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@@ -20,10 +20,10 @@
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* @pre IsTileType(t, MP_TUNNELBRIDGE)
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* @return true if and only if this tile is a tunnel (entrance)
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*/
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static inline bool IsTunnel(TileIndex t)
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static inline bool IsTunnel(Tile t)
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{
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assert(IsTileType(t, MP_TUNNELBRIDGE));
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return !HasBit(_m[t].m5, 7);
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return !HasBit(t.m5(), 7);
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}
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/**
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@@ -31,7 +31,7 @@ static inline bool IsTunnel(TileIndex t)
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* @param t the tile that might be a tunnel
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* @return true if and only if this tile is a tunnel (entrance)
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*/
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static inline bool IsTunnelTile(TileIndex t)
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static inline bool IsTunnelTile(Tile t)
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{
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return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
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}
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@@ -47,17 +47,17 @@ bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir);
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* @param d the direction facing out of the tunnel
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* @param r the road type used in the tunnel
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*/
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static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadType road_rt, RoadType tram_rt)
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static inline void MakeRoadTunnel(Tile t, Owner o, DiagDirection d, RoadType road_rt, RoadType tram_rt)
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = TRANSPORT_ROAD << 2 | d;
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SB(_me[t].m6, 2, 4, 0);
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_me[t].m7 = 0;
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_me[t].m8 = 0;
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t.m2() = 0;
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t.m3() = 0;
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t.m4() = 0;
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t.m5() = TRANSPORT_ROAD << 2 | d;
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SB(t.m6(), 2, 4, 0);
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t.m7() = 0;
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t.m8() = 0;
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SetRoadOwner(t, RTT_ROAD, o);
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if (o != OWNER_TOWN) SetRoadOwner(t, RTT_TRAM, o);
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SetRoadTypes(t, road_rt, tram_rt);
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@@ -70,17 +70,17 @@ static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTyp
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* @param d the direction facing out of the tunnel
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* @param r the rail type used in the tunnel
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*/
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static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
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static inline void MakeRailTunnel(Tile t, Owner o, DiagDirection d, RailType r)
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = TRANSPORT_RAIL << 2 | d;
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SB(_me[t].m6, 2, 4, 0);
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_me[t].m7 = 0;
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_me[t].m8 = 0;
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t.m2() = 0;
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t.m3() = 0;
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t.m4() = 0;
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t.m5() = TRANSPORT_RAIL << 2 | d;
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SB(t.m6(), 2, 4, 0);
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t.m7() = 0;
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t.m8() = 0;
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SetRailType(t, r);
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SetRoadTypes(t, INVALID_ROADTYPE, INVALID_ROADTYPE);
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}
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