Codechange: make use of Tile in for all direct map accesses
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@@ -16,17 +16,17 @@
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* Make a nice void tile ;)
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* @param t the tile to make void
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*/
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static inline void MakeVoid(TileIndex t)
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static inline void MakeVoid(Tile t)
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{
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SetTileType(t, MP_VOID);
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SetTileHeight(t, 0);
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_m[t].m1 = 0;
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = 0;
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_me[t].m6 = 0;
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_me[t].m7 = 0;
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t.m1() = 0;
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t.m2() = 0;
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t.m3() = 0;
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t.m4() = 0;
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t.m5() = 0;
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t.m6() = 0;
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t.m7() = 0;
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}
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#endif /* VOID_MAP_H */
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